Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-05-2018, 10:15 PM   #11
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: The Fantasy Trip

HERESY ALERT

Although megahexes gave TFT its distinctive look, I ditched them early in my gaming career. For range calculation, I converted each megahex to 3 hexes.

I also refused to map my dungeons on a hex grid (what the heck is a “trefoil” anyway?). The hexes worked well enough for natural caves but were a chore for mapping man made tunnels. So I mapped on graph paper and treated 3 hexes as 10’. “Half hexes are playable, partial hexes are not” was something all my players heard.

That said, I think I’d include the megahex rules and hex-mapping rules as written, but offer these alternatives as optional rules.
tbeard1999 is offline   Reply With Quote
 

Tags
in the labyrinth, melee, roleplaying, the fantasy trip, wizard


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.