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#11 |
Join Date: Sep 2004
Location: Canada
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To be fair to the cards, it's a lot of complicated conditional statements to fit in a small space.
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#12 |
Join Date: Sep 2007
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You could also have the wizard Wait. His Wait condition could be always true. ("No matter what the target does..."). He then casts his spell; then knight goes; then mooks go.
Remember, there's no global turn that affects everyone. You don't begin a turn, have everyone act in sequence, then end the turn, and begin a new one. Turns are individual. The point of the sequence is simply to make sure that there is some order in which everyone gets to conduct one maneuver. You want to avoid double actions where someone goes "last in the turn" and then "first in the next turn". That being the case, you could also just houserule than you can choose any sequence number you like up to your Basic Speed. You just can't change it in a given combat once you make that choice. It's not terribly unreasonable for coordinated action between two independent actors costing you some freedom and efficiency. You have a plan; the wizard doesn't carry out your part, then in a one-second interval, you're probably still mentally swearing at him and figuring out what to do instead. Your player can take five minutes to gaze at the tactical map and come up with an alternate plan from scratch, but your character can't. On your next turn, you're likely not to Wait for the wizard again since he's proven untrustworthy, and can indeed do whatever you want. If you want to Wait again for the wizard to do what you want him to do, then again you're giving up your freedom of action while everyone else keeps acting, waiting. |
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#13 |
Join Date: Aug 2009
Location: OK
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#14 | ||
Join Date: May 2011
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What's to stop me from taking the second one, getting my 1 point, and then saying "I move after the Swashbuckler/Scout" who would normally move before me since their Speed is also 7 and their DX is higher? Is this not, basically, a free point? Quote:
So far, that appears to be "when init is set, you can set your own init lower than your normal init, permanently for this fight" for 0 points. But that also appears to be dependent on me, her, and the other mad GURPS-guru in the group not being able to find any way to break it. So! If that's broken, I'd love to see it! |
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#15 | ||
Join Date: May 2011
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Which is to say: The ENTIRE PLAN, which we all are ready and prepared for and want to enact, involves the wizard hindering people and the Knight stomping them. Why should this be a pain *solely* because the Knight has a better DX *and wants to give it up*? |
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#16 | |||
Join Date: Apr 2007
Location: Ottawa, ON, CA
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The second: Gives you 1 point; in order for this to qualify for 'a one point disadvantage', I would have to say 'Always acts after the slowest teammate', not simply 'acts after whichever teammate you like'. Even then, I'm not sure (as a GM) that I'd allow it as a relevant quirk. Quote:
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#17 |
Join Date: Aug 2009
Location: OK
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I'm sure there has to be some way to get this effect using the rules as-is.
You could lower your Basic Speed, and then buy it back with a gadget limitation for when you're holding your sword. Draw your sword after combat has started. I think my idea of limiting a Reduced Basic Speed disadvantage still works. You just need to use different modifiers if that first set doesn't work. (Outside combat, -?%) might do it. Some type of Accessibility or Uncontrollable. I don't know. You could even do it with Alternate Form, if you didn't mind spending a lot of points on it. Maybe even a disadvantageous Alternate Form. I think those are in Horror. Might be worth looking at. |
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#18 |
Join Date: Mar 2010
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Is the obvious solution of buying down Basic Speed, and buying up a conditional (Accessibility: Only when fighting alone, -40% (guessing!)) Basic Speed for when you aren't teaming?
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#19 | |
Join Date: May 2011
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It seems, to me, that voluntarily giving up an advantage *in this fight* shouldn't cost many points, even if that "advantage" is less good than not having it in the specific circumstances. I mean, if all the enemies act between the Knight and the WizLeric Amalgam, it is DISADVANTAGEOUS to delay. It seems clear that picking your spot in the init order should cost points, but the degree of points is... unclear. The problem is not "who moves first", which only matters in the first round, but more "who has the first chance to react to the Controller", which seems like it would matter in every round. If the monster moves first, the round becomes Monster/Knight/Wizard. Which is the same, after the first round, as Wizard/Monster/Knight. The Knight wants Monster/Wizard/Knight. The Monster wants Wizard/Monster/Knight. |
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#20 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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It sounds awkwards. Well, take heavier armor to reduce your speed. :-P. Or maybe controlable disadvantage perk: lower speed. Maybe?
It sounds really strange that if can't simply go after the magics all the time. |
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Tags |
kromm answer, kromm explanation, wait |
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