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#31 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#32 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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You can't normally trigger a Move or Move and Attack, I think.
I allow people to take a Step first, but on the understanding that it uses up the Step from their manoeuvre AND that they can only trigger manoeuvres that give a Step. |
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#33 | |
Join Date: Jun 2014
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There is no global round, that is fine. So, there is my turn, which is kind of divided in two parts when I take Wait maneuver: a first Do nothing part (which doesn't allow any movement as well), which kind of freezes my turn, and a second part, the chosen maneuver itself, that I'm entitled to continue as the triggered part of the maneuver. But it is not stated anywhere, barring suggestions here and there, as in p. 385, that I can take a step in the "Do nothing" part of my turn. In 3.4.2.22 "Is weapon reach important when Waiting?" there is a whole discussion here about the changes that took place from 3rd. edition, but none of it mentions the movement part, what may suggest that it slipped through everyone during the revising process. Anyway, as far as I can see, this house rule is necessary. |
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#34 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yeah, a literal reading of the RAW seems to say that, but it has real problems. Imagine a situation where A is a in room and B is by the door. Why can't A go through the door when B opens it?
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Player: I Wait. When the guy moves out from cover, I'm taking a AoA: Determined and shooting him. GM: Okay. He moves. Player: I shoot him. There's no "Do Nothing" phase, needed. Just the Wait, and the triggered Manuever. Quote:
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#35 |
Join Date: Jul 2008
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So did I, until I re-examined.
I think that one has been called working as intended...though I don't really see how it can be justified when Tactical Shooting allows that restriction to be conditionally overruled by a perk.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#36 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#37 | ||||
Join Date: Jun 2014
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1) The slicing-the-pie: what maneuver to use?, and 2) Guy A closing in foe B in a three-yard-alley: By raw, if he Waits, and his foe stays put, he cannot walk; if he steps, he spends his maneuver and his foe can Move past him. It is not a minor problem. Basic Set dedicates a third of a page on it, but instead of solving it, makes the thing more confusing. The conclusions I arrived, within this specific discussion are: About the "Slicing the Pie" situation: You could consider the Steps proposed in TS p. 24 as Move maneuvers, restricted by special rules, Attack without a target on a turn by turn basis, or Ready (or keep the gun ready) and step, also on a turn by turn basis. Even Step and Wait. It makes no big difference in TS terms. Ulzgoroth said: Quote:
In the case of the dead-end alley situation: 1) Using Wait maneuvers with different, alternating clauses. One of them is "if foe B falls within reach, I strike him" and the other "if foe B stays put, I walk". This would generate some suspense, because foe B could try to guess when to run, but as there is no clear definition of time (stays put for how long? a turn?), it is lame - probably not even raw. Besides, it creates a dangerous precedent when thinking about odd Wait clauses. 2) Using Tactical System under special rules, and, in practice, allow Step and Wait only in these situations. 3) Allowing Step and Wait always. As when you take a Step in advance in a Wait maneuver, in most cases, you are in a disadvantageous position because you are committed with a future maneuver, I think this is no big deal. 4) Allowing the player who took a Wait maneuver the possibility of taking a step in the case his triggering condition don't take place, in the end of the turn. Last edited by condor; 06-21-2014 at 06:24 AM. Reason: s |
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#38 | |
Join Date: Jul 2008
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If you use the Slicing the Pie rules as written, you should remember that you're only half-way into combat, and little things like what maneuver you're using and whose turn is whose are ignored, unless they're not. And if you happen to engage in pie-slicing actually using the combat rules (say because you do it in the middle of a larger combat), expect inconsistent results.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#40 | |
Join Date: Jun 2014
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Tags |
gurps 3e, gurps 4th, step and wait, wait |
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