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#31 | ||
Join Date: Aug 2004
Location: Saskatoon, SK
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MiB 7704 Playing: D&D 5e Spelljammer Running GURPS Nordlond Forest's End Running Savage Pathfinder, sort of |
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#32 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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It's in the Kromm quote.
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#33 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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You're allowed to move forward 1/2 your move. I'd allow you to move away from the too-heavily-armored threat; you simply face away from the threat and move forward. My impression is that the restriction is there to keep people from moving backwards and sideways—they can only move into one of their forward facing hexs.
Based on Kromm comments, the reasoning was that since some fraction of your turn was taken up waiting for the trigger, it was unrealistic to allow someone to move their full move, but the 1/2 move from All-Out Attack was okay. Letting them run toward or away at 1/2 move depending on the trigger is enough of a gray area that if a GM didn't allow it, I wouldn't complain. But as a GM, I would allow it.
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#34 | |
Join Date: Nov 2009
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In tactical combat I think turning around and moving during AoA is explicitly forbidden, as far as I can tell, RAW-wise.
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#35 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Kromm isn't referring to using Wait in that way; He said you can opt to not use your full resources - in other words, to act at a lower speed. I'm fine with that. But turn order doesn't change after the fight starts. Nothing in his post suggests that you can use Wait to change your turn order at will during the fight.
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MiB 7704 Playing: D&D 5e Spelljammer Running GURPS Nordlond Forest's End Running Savage Pathfinder, sort of |
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#36 |
Join Date: Nov 2009
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I'd like to point out that the thread the quote was from also went on for many pages of argument back and forth on the 'can I just adjust my Speed in combat?' deal.
Guess we need a Re:Re: possible +Re: from Kromm, heh.
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#37 |
Join Date: Aug 2004
Location: Saskatoon, SK
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No, but you are allowed to turn into any front hex, allowing you to turn around slowly. It's not a very efficient way to move, but you would get another turn to flee before your assailant. It might seem a bit meta-ish to AOA without actually attacking, however, and you would have to specify AOA to flee in your Wait response.
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MiB 7704 Playing: D&D 5e Spelljammer Running GURPS Nordlond Forest's End Running Savage Pathfinder, sort of |
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#38 | ||
Join Date: Nov 2009
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You have to change facing to turn around, and you cannot do that with AoA if you move. Quote:
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#39 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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You can lower your speed at the end of the fight, during the fight your turn order is fixed, and that if using Wait to coordinate with your allies, you are restricted by the normal limits of Wait. You cannot use Wait to alter your turn order without limits in your maneuver.
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MiB 7704 Playing: D&D 5e Spelljammer Running GURPS Nordlond Forest's End Running Savage Pathfinder, sort of |
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#40 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Check out the diagram at the bottom of page 386; this a legal movement for AOA.
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MiB 7704 Playing: D&D 5e Spelljammer Running GURPS Nordlond Forest's End Running Savage Pathfinder, sort of |
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Tags |
maneuver, multiple, scenarios, wait |
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