09-25-2011, 06:59 AM | #11 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Bio-Tech: Parahuman Genotypes
Thanks.
------------------------ Archimedes (TL 11) 121 points The Archimedes are the workhorses of many of the worlds major high-tech companies, where thousands upon thousands of Archimedes engineers spend practically their entire lives in great halls plugged into rows of computers by neural jacks, with the occasional medical attendant comming by to check up on their vital signs. The enlarged brain of the Archimedes gives them a strange appearance, and they are a bit shorter than the ideal. As they never sleep they can seem quite obsessive, capable of working singlemindedly on a tasks for weeks on end with little real human contact. Their muscles were strengthened to help them deal with their enlarged skull. Average Height: 170 cm Average Weight: 70 kg ------------------------ Availability: 171,000$. LC 3. ------------------------ Code:
Attribute Modifiers: DX+1 [20]; IQ+1 [20]; HT+2 [20] Secondary Attribute Modifiers: HP+2 [4]; Basic Speed +0.25 [5] Advantages: Doesn't Sleep [20] Extended Lifespan 1 [2] Intuitive Mathematician [5] Lifting ST +2 [6] Mathematical Ability 2 [20] Resistant to Sickness (+3) [5] Single Minded [5] Perks: Sanitized Metabolism [1] Features: Early Maturation 2 [0]; Taboo Trait: Genetic Defects [0] Quirks: Uncongenial [-1] Disadvantages: Stubbornness [-5]; Unnatural Features 1 [-1]; Workaholic [-5] ------------------------ TL: Biotech 11 ------------------------ Brain Modifications: Intuitive Mathematician [5] IQ+1 [20] Mathematical Ability 2 [20] Single Minded [5] Stubbornness [-5] Uncongenial [-1] Workaholic [-5] Sleep-State Modifications: Doesn't Sleep [20] Cosmetic and Minor Transgenic Modifications: Unnatural Features 1 [-1] Digestive and Filtration Modifications: Sanitized Metabolism [1] Glandular Modifications: Early Maturation 2 [0] Immune System Modifications: HT+1 [10] Resistant to Sickness (+3) [5] Lifespan and Self-Repair Modifications: Extended Lifespan 1 [2] HT+1 [10] Musculo-Skeletal Modifications: HP+2 [4] Lifting ST +2 [6] Nervous System Modifications: Basic Speed +0.25 [5] DX+1 [20] Other Features: Taboo Trait: Genetic Defects [0] ------------------------ Last edited by Joel; 09-25-2011 at 07:14 AM. |
09-25-2011, 10:27 AM | #12 |
Join Date: Mar 2011
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Re: Bio-Tech: Parahuman Genotypes
Inara (TL11) 205 points 255,000$
Designed to be a perfect mate. The keystone of this model is it "imprints" on another human if it spends enough time with them falling in love. Obviously this is for people who don't hold any romantic notions about love. It is built to be able to fulfill a wide variety of roles, to be able to tolerate a wide variety of people or appearances, and to be durable. A recent addition is just a touch of shyness to keep it from falling in love with a different mate. IQ+3 [60] DX+3 [60] HT+4 [10] HP+10 [20] Double Jointed [15] Less Sleep [8] Very Beautiful [16] Skinny [-5] Unfazable [15] Immunity to Disease [10] Unaging [15] Regeneration (slow, heals radiation) [14] Shyness [-5] Lecherous (12, one subject only) [-3] Very Fit [15] Edit: used Nine Days deads suggestions below Last edited by Lamech; 09-25-2011 at 08:42 PM. |
09-25-2011, 11:22 AM | #13 |
Join Date: Jun 2006
Location: On the road again...
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Re: Bio-Tech: Parahuman Genotypes
I only have one truly gengineered template in my setting that's more than just a survival-oriented genemod. My Genefels are my setting's SPANCs (Space Pirate Amazon Ninja Catgirls!).
Feel free to crib heavily for your own setting.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
09-25-2011, 11:38 AM | #14 | |
Join Date: Aug 2007
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Re: Bio-Tech: Parahuman Genotypes
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There aren't really any practical heavy weapons in UT that require over ST 20 to use without a tripod. That'd be my mark to shoot for. They'd be more practical without the SM increase too. Even if they max out the Basic Buold table at 7 ft and 270 lbs that's still 60lbs of body weight saved and techncially no special armor required. You'd be able to fit more of these things and/or their gear on a transport. I'll admit they wouldn't be as picturesque without the Quaimodo features.
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Fred Brackin |
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09-25-2011, 11:42 AM | #15 |
Join Date: Aug 2004
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Re: Bio-Tech: Parahuman Genotypes
I put together some flying humans at TL 10. TL 11 would give em more ST, and thus more weight to fly with.
http://forums.sjgames.com/showthread.php?t=71815 |
09-25-2011, 01:25 PM | #16 | |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Bio-Tech: Parahuman Genotypes
Quote:
*http://upload.wikimedia.org/wikipedi...by_Dollman.jpg like this but more hunched and more neanderthal. And a little less beard. Last edited by Joel; 09-25-2011 at 01:47 PM. |
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09-25-2011, 01:54 PM | #17 | |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Bio-Tech: Parahuman Genotypes
Quote:
Modifying a bit for the setting, but mostly stealing. Maybe a little bigger and a little stronger. Last edited by Joel; 09-25-2011 at 02:18 PM. |
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09-25-2011, 03:06 PM | #18 | |
Join Date: Aug 2004
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Re: Bio-Tech: Parahuman Genotypes
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A HP 6, Lifting/Striking ST 16 Angelic Winged human at 32.4 lbs weight and 52.2 BL can carry 18.8 lbs aloft. Use other TL 11 mods to up HPs without increasing weight, and Muscle Reinforcement with Bone Stimulation to add +4 more Lifting/Striking ST for a total of Lift/Strike ST 20. And your not even Skinny (and thus can have HT over 14)! |
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09-25-2011, 03:14 PM | #19 |
Banned
Join Date: Aug 2004
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Re: Bio-Tech: Parahuman Genotypes
Why such high HP?
Why not double jointed? Longevity and Unaging???? Maybe Lecherous (only vs one subject -80%)? |
09-25-2011, 08:40 PM | #20 | |||
Join Date: Mar 2011
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Re: Bio-Tech: Parahuman Genotypes
Well with unaging, and immune to disease the only killer left is violence and accidents. HP helps resist this. Probably should add fit or hard to kill too.
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