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Old 09-25-2011, 06:59 AM   #11
Joel
 
Join Date: Dec 2005
Location: Stockholm, Sweden
Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by vicky_molokh View Post
Try using [code].
Thanks.

------------------------
Archimedes (TL 11)
121 points

The Archimedes are the workhorses of many of the worlds major high-tech companies, where thousands upon thousands of Archimedes engineers spend practically their entire lives in great halls plugged into rows of computers by neural jacks, with the occasional medical attendant comming by to check up on their vital signs.

The enlarged brain of the Archimedes gives them a strange appearance, and they are a bit shorter than the ideal. As they never sleep they can seem quite obsessive, capable of working singlemindedly on a tasks for weeks on end with little real human contact. Their muscles were strengthened to help them deal with their enlarged skull.

Average Height: 170 cm
Average Weight: 70 kg

------------------------
Availability: 171,000$. LC 3.
------------------------
Code:
Attribute Modifiers: DX+1 [20]; IQ+1 [20]; HT+2 [20]

Secondary Attribute Modifiers: HP+2 [4]; Basic Speed +0.25 [5]

Advantages:

	Doesn't Sleep			[20]
	Extended Lifespan 1		[2]
	Intuitive Mathematician		[5]
	Lifting ST +2			[6]
	Mathematical Ability 2		[20]
	Resistant to Sickness (+3)	[5]
	Single Minded			[5]

Perks: Sanitized Metabolism [1]

Features: Early Maturation 2 [0]; Taboo Trait: Genetic Defects [0]

Quirks: Uncongenial [-1]

Disadvantages: Stubbornness [-5]; Unnatural Features 1 [-1]; Workaholic [-5]

------------------------
TL: Biotech 11
------------------------

Brain Modifications:

	Intuitive Mathematician		[5]
	IQ+1				[20]
	Mathematical Ability 2		[20]
	Single Minded 			[5]
	Stubbornness			[-5]
	Uncongenial			[-1]
	Workaholic			[-5]

Sleep-State Modifications:

	Doesn't Sleep			[20]

Cosmetic and Minor Transgenic Modifications:

	Unnatural Features 1		[-1]

Digestive and Filtration Modifications:

	Sanitized Metabolism		[1]

Glandular Modifications:

	Early Maturation 2		[0]

Immune System Modifications:

	HT+1				[10]
	Resistant to Sickness (+3)	[5]

Lifespan and Self-Repair Modifications:

	Extended Lifespan 1		[2]
	HT+1				[10]

Musculo-Skeletal Modifications:

	HP+2				[4]
	Lifting ST +2			[6]

Nervous System Modifications:

	Basic Speed +0.25		[5]
	DX+1				[20]

Other Features:

	Taboo Trait: Genetic Defects	[0]

------------------------

Last edited by Joel; 09-25-2011 at 07:14 AM.
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Old 09-25-2011, 10:27 AM   #12
Lamech
 
Join Date: Mar 2011
Default Re: Bio-Tech: Parahuman Genotypes

Inara (TL11) 205 points 255,000$

Designed to be a perfect mate. The keystone of this model is it "imprints" on another human if it spends enough time with them falling in love. Obviously this is for people who don't hold any romantic notions about love. It is built to be able to fulfill a wide variety of roles, to be able to tolerate a wide variety of people or appearances, and to be durable. A recent addition is just a touch of shyness to keep it from falling in love with a different mate.

IQ+3 [60]
DX+3 [60]
HT+4 [10]
HP+10 [20]
Double Jointed [15]
Less Sleep [8]
Very Beautiful [16]
Skinny [-5]
Unfazable [15]
Immunity to Disease [10]
Unaging [15]
Regeneration (slow, heals radiation) [14]
Shyness [-5]
Lecherous (12, one subject only) [-3]
Very Fit [15]
Edit: used Nine Days deads suggestions below
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Last edited by Lamech; 09-25-2011 at 08:42 PM.
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Old 09-25-2011, 11:22 AM   #13
Phantasm
 
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Default Re: Bio-Tech: Parahuman Genotypes

I only have one truly gengineered template in my setting that's more than just a survival-oriented genemod. My Genefels are my setting's SPANCs (Space Pirate Amazon Ninja Catgirls!).

Feel free to crib heavily for your own setting.
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Old 09-25-2011, 11:38 AM   #14
Fred Brackin
 
Join Date: Aug 2007
Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by Joel View Post
------------------------
Surtr (TL 11)
200 points

Availability: 250,000$. LC 2.
------------------------
Code:
Attribute Modifiers: ST+4 (SM +1, -10%) [36]; DX+1 [20]; IQ+1 [20]; HT+4 [40]

Secondary Attribute Modifiers: Perception +2 [10]; FP -2 [-6]; Basic Speed +0.75 [15]

Advantages:

	-Combat Reflexes				[15]
	-Extended Lifespan 1.5			[3]
	-Fearlessness 2				[4]
	-High Pain Threshold			[10]
	-Improved G-Tolerance (0.5 G)		[10]
	-Less Sleep 2				[4]
	-Lifting ST +10 (SM +1, -10%)		[27]
	-Reduced Consumption 2 (Cast-Iron Stomach, -50%) [2]
	-Regeneration: Slow (Radiation Only, -60%) [4]
	-Striking ST +5 (SM +1, -10%)		[23]
	-Temperature Tolerance 2			[2]

Perks: Deep Sleeper [1]

Features:

	Early Maturation 2				[0]
	Size Modifier +1				[0]
	Taboo Trait (Genetic Defects)		[0]

Disadvantages:

	Bloodlust (15 or less)			[-5]
	Callous					[-5]
	Disturbing Voice (Not disturbing to other Surtrs, -10%) [-9]
	Hidebound				[-5]
	Hunchback				[-10]
	Unnatural Features 1			[-1]
	Unusual Biochemistry			[-5]
------------------------
ST+4, Lifting ST +10 and striking St +5?. Why in the name of Ghu did you not just buy ST+10 instead? It would have cost you 5 pts more but you'd have gotten 6 more HP and not only been that much harder to kill but healed twice as fast too.

There aren't really any practical heavy weapons in UT that require over ST 20 to use without a tripod. That'd be my mark to shoot for.

They'd be more practical without the SM increase too. Even if they max out the Basic Buold table at 7 ft and 270 lbs that's still 60lbs of body weight saved and techncially no special armor required. You'd be able to fit more of these things and/or their gear on a transport.

I'll admit they wouldn't be as picturesque without the Quaimodo features.
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Old 09-25-2011, 11:42 AM   #15
chandley
 
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Default Re: Bio-Tech: Parahuman Genotypes

I put together some flying humans at TL 10. TL 11 would give em more ST, and thus more weight to fly with.

http://forums.sjgames.com/showthread.php?t=71815
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Old 09-25-2011, 01:25 PM   #16
Joel
 
Join Date: Dec 2005
Location: Stockholm, Sweden
Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by Fred Brackin View Post
ST+4, Lifting ST +10 and striking St +5?. Why in the name of Ghu did you not just buy ST+10 instead? It would have cost you 5 pts more but you'd have gotten 6 more HP and not only been that much harder to kill but healed twice as fast too.

There aren't really any practical heavy weapons in UT that require over ST 20 to use without a tripod. That'd be my mark to shoot for.

They'd be more practical without the SM increase too. Even if they max out the Basic Buold table at 7 ft and 270 lbs that's still 60lbs of body weight saved and techncially no special armor required. You'd be able to fit more of these things and/or their gear on a transport.

I'll admit they wouldn't be as picturesque without the Quaimodo features.
Well 7 ft is still SM+1, and from the description in Bio-Tech buying up the Strength attribute means increasing muscle mass, and I'd rather they get it from stronger/bigger bones and more efficient muscle fibers. My idea of them is more looking like hunched oversized neanderthals* than super-ripped steroid monsters.

*http://upload.wikimedia.org/wikipedi...by_Dollman.jpg like this but more hunched and more neanderthal. And a little less beard.

Last edited by Joel; 09-25-2011 at 01:47 PM.
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Old 09-25-2011, 01:54 PM   #17
Joel
 
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Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by chandley View Post
I put together some flying humans at TL 10. TL 11 would give em more ST, and thus more weight to fly with.

http://forums.sjgames.com/showthread.php?t=71815
I was thinking of making some sort of miniature flyer, so I'm stealing your monkeys.

Modifying a bit for the setting, but mostly stealing. Maybe a little bigger and a little stronger.

Last edited by Joel; 09-25-2011 at 02:18 PM.
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Old 09-25-2011, 03:06 PM   #18
chandley
 
Join Date: Aug 2004
Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by Joel View Post
I was thinking of making some sort of miniature flyer, so I'm stealing your monkeys.

Modifying a bit for the setting, but mostly stealing. Maybe a little bigger and a little stronger.
Glad you like em. Note that you motivated me to actually dig up some answers to questions I had when I originally made them, check my latest post in that thread. With TL 11, its very possible to make a 2/3rds size human who can fly with Angelic Wings btw (and they will be quite strong indeed!)

A HP 6, Lifting/Striking ST 16 Angelic Winged human at 32.4 lbs weight and 52.2 BL can carry 18.8 lbs aloft. Use other TL 11 mods to up HPs without increasing weight, and Muscle Reinforcement with Bone Stimulation to add +4 more Lifting/Striking ST for a total of Lift/Strike ST 20. And your not even Skinny (and thus can have HT over 14)!
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Old 09-25-2011, 03:14 PM   #19
NineDaysDead
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Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by Lamech View Post
Inara (TL11) 190 points
HP+10 [20]
Why such high HP?
Quote:
Originally Posted by Lamech View Post
Flexible [5]
Why not double jointed?

Quote:
Originally Posted by Lamech View Post
Longevity [2]
Unaging [15]
Longevity and Unaging????

Quote:
Originally Posted by Lamech View Post
Controlable disadvantage: Lecherous.
Maybe Lecherous (only vs one subject -80%)?
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Old 09-25-2011, 08:40 PM   #20
Lamech
 
Join Date: Mar 2011
Default Re: Bio-Tech: Parahuman Genotypes

Quote:
Originally Posted by NineDaysDead View Post
Why such high HP?
Well with unaging, and immune to disease the only killer left is violence and accidents. HP helps resist this. Probably should add fit or hard to kill too.
Quote:
Why not double jointed?
True
Quote:
Longevity and Unaging????
Whoops.
Quote:
Maybe Lecherous (only vs one subject -80%)?
Yeah, definitely this. Very clever.
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