07-31-2011, 10:32 AM | #1 |
Join Date: Aug 2005
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[RPM] Effects
I am looking to start up a online collection of peoples favorite RPM effects.
What effects would you prepare as conditional spells or have as frequently cast spells? |
07-31-2011, 12:52 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [RPM] Effects
I've collected my own rituals here:
http://westmarchsaga.wikia.com/wiki/MH/Mark%27s_Spells and some stuff from the forum here: http://westmarchsaga.wikia.com/wiki/MH/Forum_Spells |
08-01-2011, 09:05 PM | #3 | |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: [RPM] Effects
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08-02-2011, 07:03 AM | #4 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [RPM] Effects
Well, it's supposed to be a subtle effect, because my mini-Sage can't afford big effects. The idea is that if the target of the spell is in dim light, and there's suddenly some bright light (like muzzle flashes of gun), then coincidentally the target is looking right at that flush and gets dazzled for a moment or two - not enough to blind them entirely, but enough to stun and disorient them. It wouldn't work at all in a brightly lit room, or in a dark room when no one is suddenly creating flashes of light.
So yes, if someone went from a dimly lit room in a brightly lit room and you hit them with Concentrate the Light right then, they would be affected. But if you did it a few seconds later, the charm would fail because the conditions to use it wouldn't be available. |
08-02-2011, 08:03 AM | #5 | |
Join Date: Aug 2005
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Re: [RPM] Effects
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08-02-2011, 08:22 AM | #6 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [RPM] Effects
Well, he's an odd duck: a 200 point mini-Sage in a TL5 Castle Falkenstein game. As it is, he is Very Wealthy and owns ~60 grimoires, but his Path skills are in the 12-15 range. He doesn't even have Luck! So with a maximum effective skill of 23 (+1 sacred space, +1 charm kit, +6 grimoire, Path of Energy-15) he can't pull a lot of the big effects.
And Sages take forever to make charms. 23 castings from a grimoire takes nearly 4 hours, plus 30 minutes to prep the charm. So that's only 2 big charms a day! For stuff that I use a lot - such as Concentrate the Light - it's nice to have something small enough that I can reasonably build some new charms in the evening while adventuring. |
08-20-2011, 07:03 AM | #7 |
Join Date: Aug 2005
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Re: [RPM] Effects
Here are some effects I thought about
Coat of Concealment Lesser Control Matter[5](Smooth the lines of the coat giving a +4 bonus to hold out), Lesser Control Chance[5](Make people less likely to notice things under the coat giving a -4 penalty to notice); Bonus Or Penalty: Single: +4 [8], Bonus Or Penalty: Moderate: -4 [16], Duration: 1 month [11]. Cost: 45 Bullet Stopping Coat Lesser Strengthen Matter[3](Strengthens a Leather coat); Duration: 1 month [11], Altered Traits: 18 [18] (DR +6 flexible semiablative). Cost: 32 |
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