06-03-2011, 02:57 AM | #21 |
Join Date: Mar 2008
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
Industrial equipment can last a long time with maintenance. A couple of the generators at the Niagara power plant are still in use from 1922.
|
06-03-2011, 03:33 AM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
Quote:
|
|
06-03-2011, 03:53 AM | #23 |
Join Date: Feb 2006
Location: Not in your time zone:D
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
I don't know how useful this might be but I heard the biosphere thing went wrong because all the shiny new concrete sucked the carbon out of their air.
Abandoned mines seem tempting. What was that line from Dr Strangelove - about needing to start populating abandoned mines urgently or the others will have more than us... a pun on the nuclear arms race.
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
06-03-2011, 03:56 AM | #24 | |||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
Long story short:
About 200 rich dictators organize this bunker, and are helped by Friend Computer who does the people-evaluating and some very abstract-level social engineering (read: it still needs people to implement its ideas). Generation of slave-minded people grows up, thanks to advanced brainwashing combined with lack of outside influence, to slowly replace the first generation of non-leaders; even the old generation of non-leaders still has to be ordered around to make them perform anything useful (though they can be very productive, even moderately imaginative and inventive, if properly managed). One by one leaders die. With the last leader dead, Friend Computer's primary directive - to maintain the well-being of the 'Top 200' - becomes irrelevant, so now it acts according to Directive #2 (see relevant thread). It informs the remaining semi-zombified (mentally) people that a new society must be engineered, lays down the basics, and has them do the research and development. Result: third generation grows up, with 'rediscovered' self-awareness, but is very unlike any society that ever existed in our world. In time, the city is 'unsealed', and contacts with outsiders begin. The Justicariate quickly assimilates the technologies that it lacked yet needed, and begins expansion, being well-prepared to colonize the barren landscape (note: only the land in that locale is barren - lots of parts of the planet are teeming with life!). Please note that I'm trying to adapt a city (and its history/timeline) that was discarded from the setting of the game my office works on, so it will look out of place in the world's timeline - originally it was supposed to be built around TL8-TL9, and a planet-wide apocalypse was supposed to take place; fitting it into a world that is alive and well is tricky. Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
06-03-2011, 03:57 AM | #25 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
Yeah, I also had that idea - saves a lot of digging.
|
06-03-2011, 07:27 AM | #26 |
On Notice
Join Date: Apr 2007
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
*grins*
Logan 5, you are authorized to break City seals...... :)
__________________
If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
06-03-2011, 10:21 AM | #27 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
Quote:
|
|
06-04-2011, 10:32 PM | #28 |
Join Date: May 2007
|
Look up the Greenbriar bunker
http://www.washingtonpost.com/wp-srv.../25/brier1.htm
Apparently in the late 1950s the US Government planned & built a bunker designed to keep Congress & other people alive during & after a nuclear war. At that time, there were 535 Congressmen & Senators, and they would have needed to house staff, guards, and immediate relatives. From that website: " . . . Few people have been beyond this door, which can be opened only with a special key card. When the former government official first entered the facility, he was amazed by what he saw. Along the left side of the wide corridor leading further into the hillside was an infirmary complete with an operating table, then a dormitory with hundreds of metal bunk beds. The mattresses were covered, but the beds were not made. Beside the dormitory was a shower room, complete with wrapped bars of soap in the dishes. "I remember the first time I saw it, especially the dormitory," the former official says. "I had bad dreams that night. It's one of those experiences you don't lightly forget. It scared the [deleted] out of me." Beyond that room was a television studio from which the legislators would be able to address what was left of the nation. Still further into the compound was a radio and communications room, then a room with phone booths that had been specially soundproofed and fitted with cryptographic machines. To the right of the corridor as one entered the door was a dining room where a number of place settings had been neatly laid out. The walls of the dining room featured false windows complete with wooden frames and country scenes painted on them. The idea, apparently, was that the illusion of being above ground might counter the sense of entombment that could come from a prolonged stay in the facility. There was also a kitchen and storage area. In the very rear of the compound was a power room, with two diesel generators, standing two stories high, ready to supply all electrical needs. In the same room was a device identified as a "pathological waste incinerator" (translation: an oven for cremations). Once the blast doors were sealed, no one could enter or leave until the crisis had passed. Burial or other disposal of bodies would be impossible, the former official was told. Beyond the installation, a vehicular tunnel led through the hill and out to the rear of the Greenbrier property, invisible from the road, but convenient to both Route 60 and a railroad line. Supplies for the facility came in through this tunnel, usually at night." Can give you a start. You would, of course, need independent power sources -- your geothermal would work. |
06-05-2011, 01:32 PM | #29 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Look up the Greenbriar bunker
Quote:
Then again, the Vaults were never intended to save anyone (being used for psychological experiments), so that's a major difference.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
06-05-2011, 01:56 PM | #30 | |||
Join Date: Dec 2010
|
Re: Minimum TL for a self-sufficient Vault City or equivalent bunker?
Quote:
Quote:
Quote:
|
|||
Tags |
base, bunker, colony, self-sufficient, vault city |
Thread Tools | |
Display Modes | |
|
|