01-11-2016, 11:43 AM | #51 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [GURPS Basic] Why no farming mechanic?
First mage casts spell
Second mage counters spell Third mage counters counterspell Fourth mage counters counter-counterspell Army turns up and chops them all into bits
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
01-11-2016, 11:45 AM | #52 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [GURPS Basic] Why no farming mechanic?
Range issues tend to move things in the defenders favour all things being equal
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
01-11-2016, 01:54 PM | #53 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [GURPS Basic] Why no farming mechanic?
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Now, of course, I'd rather have my mages use Shape Earth to build a ramp up to the walls and allow me to assault the walls. I mean, moving more dirt in a second than I can move in an hour is a pretty good deal. Or we can pull it out from under the foundations and cause the walls to collapse that way.
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01-12-2016, 10:02 AM | #54 | ||||||
Join Date: Apr 2005
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Re: [GURPS Basic] Why no farming mechanic?
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A low-tech farmer is likely to have a point or so in Area Knowledge, Housekeeping, Meteorology (Weather Sense), Naturalist, and Survival (Forest or Grassland), as well as Farming. Possibly add a ranged weapon skill to keep the varmints honest. A farmer rich enough or advanced enough to also keep livestock on a large scale is likely to have some points in Teamster, Riding and/or Animal Handling. At TL6, Mechanic skill gets added to the mix. At TL7, Teamster and Riding skill get demoted to optional skills, and Driving (Agricultural/Construction Equipment, Car, and Truck) and Mechanic (Agricultural Equipment, and/or possibly Cars, Heavy Truck) get added as Secondary skills. At TL8, add Computer Operations - at least for the more tech-savvy farmers. Quote:
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But, at lower TL, that might represent higher levels of Farming skill rather than the "baked in" advantage that more modern farmers have due to improved knowledge, seeds, fertilizers, herbicides, pesticides, etc. Quote:
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01-12-2016, 11:58 AM | #55 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [GURPS Basic] Why no farming mechanic?
That's not even taking soil contour into the equation. Weather is another huge variable, doesn't matter how good you are at farming or how good the soil is, without water nothing grows.
Weather sense/meteorology might get added to the list of farming skills. Pioneering farmers would have a lot of timber work and survival/hunting skills.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
01-12-2016, 12:14 PM | #56 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [GURPS Basic] Why no farming mechanic?
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farming, gardening |
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