01-09-2016, 09:12 PM | #31 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [GURPS Basic] Why no farming mechanic?
That's because spells designed according to the D&D esthetic doesn't care at all about world impact.
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01-09-2016, 09:22 PM | #32 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
Yes. It's not a worldbuilding game. The worlds are only a backdrop to exciting tactical encounters. Or, to my taste, to tactical encounters that would be more exciting if there were a nontrivial probability of the protagonists losing the fight, but that's a question of taste.
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Bill Stoddard I don't think we're in Oz any more. |
01-09-2016, 09:25 PM | #33 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
In the real world, at least up through TL6, agriculture was a magical activity; farmers had rituals and taboos that guided their activity. Those rituals didn't necessarily have any magical efficacy, but they were there. So it might be hard to tell the difference. At least, until you forbade the villagers to make the standard pre-planting offering to St. Honuphrius, and the crops failed. . . .
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Bill Stoddard I don't think we're in Oz any more. |
01-10-2016, 02:25 AM | #34 | |
Join Date: Jan 2006
Location: Central Europe
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Re: [GURPS Basic] Why no farming mechanic?
Quote:
If you think that 99% of world economic history before the 19th century is feudalism and manorialism, or that medlevalists rely on either concept to understand economies, you might want to read up some people like Christopher Dyer or the Cambridge Economic History of the Greco-Roman World.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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01-10-2016, 02:37 AM | #35 | |
Join Date: Jan 2006
Location: Central Europe
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Re: [GURPS Basic] Why no farming mechanic?
Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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01-10-2016, 10:09 AM | #36 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: [GURPS Basic] Why no farming mechanic?
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01-10-2016, 11:53 AM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [GURPS Basic] Why no farming mechanic?
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Bill Stoddard I don't think we're in Oz any more. |
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01-10-2016, 06:06 PM | #38 | ||
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [GURPS Basic] Why no farming mechanic?
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Last edited by evileeyore; 01-10-2016 at 06:10 PM. |
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01-10-2016, 09:33 PM | #39 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [GURPS Basic] Why no farming mechanic?
Quote:
If Leprechauns exist, you have to explain why they exist only in Ireland. Of course, there are a few myths humanity gravitates to everywhere, like primitive man-ape, or magical shapeshifting tricksters. Though with Sasquatch and ilk you face the issue of never being able to display their bodies and other problems of their supposedly mundane mortality.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-10-2016, 09:46 PM | #40 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [GURPS Basic] Why no farming mechanic?
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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