06-01-2014, 09:53 PM | #41 |
Join Date: Apr 2011
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Re: DF: Still can't challenge the Swashbuckler
Found the problem. I wouldn't allow a character to lag by more than 10-20 points in a game like this. The characters are too similar to make it interesting.
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06-01-2014, 10:09 PM | #42 | |
Join Date: Jul 2012
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Re: DF: Still can't challenge the Swashbuckler
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Another encounter to try is arrows + terrain features. Have foes shoot down at the party from a high ledge, or the other side of a pit, or even through the bars of a gate – the gate could be battered down, but while the fighters are doing that they are being shot at from the other side. Several archers at once cannot be parried and if his Retreat + Dodge is 14 that means his Dodge is 11 vs being shot. Plus, if the Swashbuckler has limited DR (common for Swashbucklers) then arrows will hurt him. Hopefully this will be an area where the heavily armoured Knight’s ability to shrug off arrows and the missile-spell Wizard’s ability to return fire will get better results (and possibly the Cleric’s ability to heal them). Have intelligent monsters: have a few observers in the background spy on the party during the first fight in a dungeon, and report back that the Swashbuckler is the greatest threat and thus a priority target. Unless the knight is really good at aggressively tanking, the Swashbuckler can be in trouble, and if the knight is really good at aggressively tanking, then it means the Knight shines. Either way, it is a win. Even if your monsters don't know that the Swashbuckler is a walking blender, does it have the inclination to get close enough to find out? Also, even really weak monsters like goblins could make this work. |
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06-01-2014, 10:17 PM | #43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF: Still can't challenge the Swashbuckler
The Sword Spirit from DFM1 is fairly well designed to be a foil for a Swashbuckler, throw some lenses on it (Pyscho Killer is a good start).
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06-02-2014, 03:38 AM | #44 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: DF: Still can't challenge the Swashbuckler
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The problem is not that the Swashbuckler is too powerful. I've seen far worse (and easily challenged far worse) in my CBR campaign. In fact, I doubt he'd really do all that well in CBR. The problem is that the party is playing chicken with you, intentionally or not. Since the Swashbuckler is the most powerful member of the party, and since by your own admission you discourage most of the magey attack options, then the casters only really have the option to buff/debuff the SB, and the Knight is basically useless, then anything that the SB cannot defeat by definition destroys the party. So you have a binary situation: Either you make it weak enough for the SB to kill, or you get a TPK. That's the problem. You need to encourage diversity, but I'm going to leave it to you to figure out how to do that, since I largely disagree with so many of the choices that you've laid out that I'm not sure how to suggest any changes without sounding like I'm ripping up your entire style and throwing it out the window, which is seldom helpful.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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06-02-2014, 04:18 AM | #45 |
Join Date: Mar 2013
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Re: DF: Still can't challenge the Swashbuckler
He limited missile spells in an attempt to get the caster using other spells
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06-02-2014, 05:15 AM | #46 |
Join Date: Oct 2008
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Re: DF: Still can't challenge the Swashbuckler
Things that make the swashbuckler type cry:
Flails Weapons too heavy to parry Will based attacks Things that make a swashbuckler type less effective Ranged attacks Injury tolerance Homogenous/diffuse enemies Attacks that cannot be parried, but can be blocked/dodged Attacks that do fairly small damage but hit too well(as the swashbuckler cannot be in too heavy armor or his weapon skill will go down, so will likely be damaged on hits that heavier armors will just bounce off most likely) enemies with high parry/low dodge. |
06-02-2014, 06:09 AM | #47 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: DF: Still can't challenge the Swashbuckler
It occurs to me as I'm chewing over ways to explain to JMason what I'm talking about that I don't actually know what JMason wants.
OP, when you're discussing "boring" combat, what do you find exciting? What sort of combat are you looking for? How would you picture the ideal DF adventuring going? The ideal DF combat? I think one of my problems with this thread is that I don't know the parameters. You seem to be balking at stuff I see as not a problem, and not at all bothered things that irritate the crap out of me. I can better serve you if I know what your end goal looks like. We know where you are. Once we know where you want to go, we can figure out the best path to get you there.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
06-02-2014, 08:56 AM | #48 | ||
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: DF: Still can't challenge the Swashbuckler
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Like I've said, this thread has been very helpful, and I've feel that the next game may prove to be a challenge to the group... up to them even needing to retreat and rethink tactics. I'd give more details, but can't assume that my players aren't reading this. |
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06-02-2014, 09:10 AM | #49 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: DF: Still can't challenge the Swashbuckler
Which also means that as long as the party keeps just selling magical weapons, he can't really throw in anything that can only be killed by magic without the players rightfully complaining about an impossible monster. A mage without at LEAST Lightning Bolt and Explosive Fireball in DF isn't going to help at all when anything Diffuse shows up, or the guy with 15DR plate walks in the room.
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06-02-2014, 11:18 AM | #50 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: DF: Still can't challenge the Swashbuckler
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A good recovery option might be to set up the next dungeon as being really scary, full of ghosts and mind control and other things that can't be fought with steel. Spread rumors about the place eating the best warriors – make it clear that these warriors weren't just "50-point guy who impressed the village" but rather "500-point superhero who could slaughter all the PCs in a fight." So much the better if you've already established some arch-rival (having him die out there is a good use of an NPC). Then have elders or guild masters or other influential types hire the PCs to go on this adventure and offer them training to prepare . . . training at spells and esoteric skills and rituals, not swordsmanship. To ensure player engagement, have the rewards be fantastic: free training up front and a big bounty on return and tales of major loot in the dungeon (which should be true).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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dungeon fantasy |
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