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12-05-2013, 02:16 PM | #1 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Super Luck for One Skill
If Super Luck had the limitation that it only applied to one skill, how much do you think the limitation would be worth? (Same question would apply to Luck).
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
12-05-2013, 02:24 PM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Super Luck for One Skill
-80%, and I wonder if it's worth it.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-05-2013, 02:57 PM | #3 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Super Luck for One Skill
Sorry meant to add this earlier. Same question for Luck/Super Luck applied to an Advantage that requires a roll.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
12-05-2013, 03:19 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Super Luck for One Skill
Still -80% if it's for one thing only. However, it may be worth just buying the Cosmic: NDRR and spending less points overall.
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12-05-2013, 03:25 PM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Super Luck for One Skill
Right. Remember that Super Luck only works once/hour, and that it still requires an effective skill of 3 or more. Cosmic: NDRR will probably be better except for very expensive abilities that you expect to use rarely (Warp?)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-05-2013, 04:32 PM | #6 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Super Luck for One Skill
I certainly see your (plural) points. I didn't specify that in regard to advantages I was also thinking about something that requires a success roll and can be resisted, such as Affliction. But I suppose Cosmic: NDRR would work fine for that as well, meaning an automatically successful use and then leaving the intended victim their normal resistance roll.
Edit: Cosmic NDRR would still require an effective skill of 3 or better.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Last edited by Alden Loveshade; 12-05-2013 at 04:36 PM. Reason: Edit: added effective skill 3+ |
Tags |
luck, skill, super luck |
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