01-18-2018, 07:39 AM | #21 | |
Join Date: Aug 2004
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Re: TFT - Game Accessories
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But as JLV succinctly summarized my early ramblings about minis, having such bases for Cardboard Heroes would be awesome (plus obviously usable across multiple SJG systems). |
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01-18-2018, 10:42 AM | #22 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
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02-25-2018, 06:23 PM | #23 | |
Join Date: Feb 2018
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Re: TFT - Game Accessories
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I've had to play on hex boards without MHs and it slowed play, often lead to confusion, and at a gut level detracted from the enjoyment of the game. MHs also give the eye something to anchor to, instead of a seemingly endless horizon of generic hexes. MHs are a distinctive aspect of TFT, as much as its interesting, balanced, and very functional tactical interaction system. I certainly hope these remain a standard part of the game system. |
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02-26-2018, 07:58 PM | #24 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
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03-07-2018, 10:57 AM | #25 | |
Join Date: Mar 2018
Location: New England
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Re: TFT - Game Accessories
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(I just spent 20 minutes trying to draw it in ASCII: HTML editor is not cooperating.) Last edited by Jackal; 03-07-2018 at 11:16 AM. |
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03-07-2018, 01:57 PM | #26 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
No, not at all. As I recall, the website was called "Squarehex" or something similar (and no, I'm not talking about the guy in the UK who sells hex paper and other gaming supplies, though his website is a great source for all the kinds of paper we used to be able to pick up in stationary and gaming stores and can't anymore), and it used actual HEXES to represent square buildings and tunnels, and also had ideas on how to make that work for magic spell areas of effect in TFT. It was definitely a labor of love by some TFT aficionado, and I would LOVE to find it again. His work was excellent!
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03-07-2018, 06:57 PM | #27 | |
Banned
Join Date: Mar 2018
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Re: TFT - Game Accessories
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Beyond the ease of counting MH's for Missle Weapon DX Adjustments, the MH's are to me, sort like an iconic Power-Symbol which is -as far as I recall - unique to The Fantasy Trip. Personally, I feel the game would look too different visually from a purely aesthetic point-of-view - as in the way a cat looks when shaved down to the skin :::shudders::: JK Last edited by Jim Kane; 03-21-2018 at 01:14 AM. Reason: Typo |
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03-20-2018, 08:02 PM | #28 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Game Accessories - and Mh discussion.
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I think a Chessics style vinyl map with hexes would be great. I've hand drawn one with permanent markers for my game room and it is sweet. I really like Megahexes (Mh). -- When counting out archer ranges I hold my fingers about 10 cm apart over the Mh grid and count "-0, -1, -2, -3, -4. You are -4 DX for range." This is way faster than counting 30 odd hexes, subtracting 6 and then dividing by 6. -- I like area spells (like Dazzle), and have added several more. (I'm fond of big spells that affect friend and foe alike.) It is easier to see large areas with Mh than counting out 18 hex radiuses. I think it depends a bit on the size of the map. I have a big table with a big map on it. I run big battles with lots of guys in them. when you have a big map and spells that cover large ranges, Mh are useful. If you are always playing in tight areas, they are less useful. To me, one of the unique selling points of TFT is you actually can run large battles, so I would be reluctant to make changes that lower the size of TFT battles. As for those who say Mh don't match the right angles of a town, I run buildings along the alternate hex grain. A hex that is half empty is a crowded hex and all crowded hexes are -2 DX if you are in them. Warm regards, Rick. |
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03-21-2018, 01:11 AM | #29 | |
Banned
Join Date: Mar 2018
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Re: Game Accessories - and Mh discussion.
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The Fantasy Trip: Security Station: MicroQuest #5, Metagaming (1981) had an excellent game map for those who wish to simulate roughly square rooms - more of a Rhombus, really - at the personal-encounter level. If the half-hex room thing sort of bothers someone, I would commend them to consider the Security Station solution as another possible way to go as well. JK |
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03-21-2018, 12:03 PM | #30 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
Yep, same here. To my mind complaining about the hexes versus squares for mapping simply shows a lack of imagination in certain ways. In fact, I believe there are very good rules for this issue in GURPS in terms of mapping and playing on a map of a square building while using hexagons.
Also, you can use hexes to show things like spiral stairs, towers, and the like very effectively. I do realize that the mapping system shown in the original ITL was deficient, mostly because they failed to explain their "edge" (literally) cases well and provided zero guidelines for effectively mapping square/rectangular buildings -- had they done a better job of that, then I think a lot of the confusion initially engendered by the mapping style would have been laid to rest at the start. (I suspect that this was a function of HT wanting to get the thing in print ASAP, and not permitting additional clarifications and such to get in the way of his publishing schedule -- which is also somewhat understandable from HT's perspective -- continuing to design something does not equal having it out there being sold and raising money.) |
Tags |
game accessories, game aids, tft, the fantasy trip |
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