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01-07-2018, 08:09 PM | #1 |
Join Date: Jan 2015
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Self-Buff Sorcery; Two-Handed Sword and Weapon Fencer; Weapon Default as Technique
Hello all, I have 3 questions and would appreciate any help.
First is from the Sorcerer: How does one make a Sorcery spell that only affects the caster but has non-indefinite duration? TLDR: How does one model Partial Shapeshift (caster only)? Long story: The character in question is trying to be the "Dragon Priest" class from another game. This class schtick is essentially a progressive, switchable shapeshift into a dragon. For example, a Dragon Priest can grow sharp claws, hard scale and even wings. The mechanical problem is that, for example, Flight (Winged, Sorcery) would cost 1FP per minute to maintain thus impractical to cover long distances and afflictions can affect others. In my opinion he should use a tweaked version of Chinese Elemental Powers instead and he mostly agrees but the Swordman of the group became interested in it too and now wants a conjurable sword like Skyrim (which I found PK post about but again it's indefinite duration and the player doesn't want that). Edit: The complaint about Chinese Elemental Powers is the cost. For example, Katana of Pure Magic would cost about [9] and the Swordsman says he could with just two more points he could either buy a balanced fine katana as Signature Gear or explosively increase his Wealth. Edit 2: I probably shouldn't add this question here but anyway. If someone with with 3 spells, one costing [20] and the other two being [1] cantrips, wanted to used the two perk level spells at the same time, would he still have to buy the [20] spell at full cost? Should I allow him to buy the cantrips as an advantage instead of spells (like Chinese Elemental Powers)? Second is from the Swordsman: Is it legal to use Weapon Fencer perk from Pyramid 89 with a two handed sword? TLDR: Two-handed weapons halves penalty for multiple parries, fencing weapons does the same. Does it stack? Long story: The Swordsman is actually a Samurai and because of this and the 80%-20% starting money split, he had to make a fairly heavy investment into social advantages like Wealth and Status to reflect his character's background and afford his armor. This made him feel too feeble compared to some other characters (he doesn't have Weapon Master, for one) and while trying to reduce the gap between him and the others he came up to me with the idea of using a Nodachi (Thrusting Greatsword) with Weapon Fencer to enjoy multiple parries. I consider it to be a tweaked version of "Extra Option (Chambara Retreat)" and have no qualms with it but I wonder if it's actually legal. The third and final question is from me: What breaks if I change weapon defalts into hard techniques? Long story: I've noticed the Swordsman's character have Two-Handed Sword DX+5 [20] and Broadsword DX+2 [1] thanks to default. Now, the problem with this situation is well known (it's wasteful to improve default instread of main skill) but my google-fu failed to dig out a definitive answer, they've all been vague like: "might work" and "will try". Does anybody have a solution to this conundrum? Last edited by Sorenant; 01-07-2018 at 08:23 PM. |
01-07-2018, 09:42 PM | #2 | ||||||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Self-Buff Sorcery; Two-Handed Sword and Weapon Fencer; Weapon Default as Techniqu
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If you're dead-set on them being spells, well, I'd say the answer is simply to build them as Sorcery abilities. The player can't avoid paying more-or-less full price for advantages that are always on. That's the way the system works. Quote:
Also, where's the 9-point cost coming from? The Greatsword of Pure Magic, which is probably the closest to a katana, only costs 4 points. Quote:
The second option I presented was that, in the case of leveled spells, you can pay the full cost of just enough levels to match the cost of the next-most-expensive spell, and then be able to cast the spell simultaneously with others at the level you paid the full cost for, only becoming unable to cast spells simultaneously if you were using the most-expensive spell at higher power. So, for example, if that 20-point spell was actually Sunbolt level 5, the sorcerer could pay the full cost of one level (4 points), and buy the rest of the levels at 1/5th cost, allowing them to throw level 1 Sunbolts silmultaneously with a cantrip, and only losing access to the cantrips if they want to cast a level 2 or higher Sunbolt spell. Also note that once you've paid the full cost of any spell worth more than 1 point, I think it's fine to say that all the 1-point cantrips are actually bought at full cost, and can thus be all cast simultaneously. Just be aware that if the sorcerer ever buys a spell that costs less than the full cost that they've paid, but more than 1 point, they'll either have to buy it at full cost as well, or accept that if they don't, all their cantrips drop back to being unable to be cast simultaneously. Quote:
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More significantly, though, is the simple fact that it's unbalanced. Normally, to get double the parry penalty reduction, you have to invest in an expensive advantage, Weapon Master. It's not fair to give that benefit for only 1 point. Note that the other benefit of a fencing weapon would still apply when wielding a two-handed weapon, however - the bonus to retreats. Quote:
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01-08-2018, 06:31 PM | #3 | ||||
Join Date: Jan 2015
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Re: Self-Buff Sorcery; Two-Handed Sword and Weapon Fencer; Weapon Default as Techniqu
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PK's Sorcerer Revisited's buff to indefinite duration spells. It would allow the Sorcerer to fly around for an hour spending "only" 6FP, this should be physically and mentally tiring enough to make him stop and rest (I'm houseruling FP spent on magic can be recovered with Meditation much like Breath Control recover physical FP expenditure) for a while. In addition, thanks to your rule it should be more feasible for him to do get his claws, scales and wings up and use Flying Brick style (which I just noticed was written by you too, nice!). Quote:
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01-08-2018, 08:30 PM | #4 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Self-Buff Sorcery; Two-Handed Sword and Weapon Fencer; Weapon Default as Techniqu
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pyramid 3/89, sorcery, technique |
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