05-16-2019, 09:00 PM | #21 | |
Join Date: Aug 2018
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Re: [Sorcery] Self-buff Affliction
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P158 has "Multiple Feats" says All rolls for active uses of a power’s abilities are at -1 per active ability already “on.” and for some reason I initially thought you meant that... Simultaneous Spells' derivation from PU8 is something I understand when I realize the base ability is Sorcerous Empowerment. Can't say I understand the design of SE though, since by Alternative Abilities the benefit of being able to Will to resist countermeasures seems to exist when using the Alternative Abilities. Perhaps that is somehow offset by the ability having no inherent value to begin with? |
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05-16-2019, 10:09 PM | #22 |
Join Date: Sep 2007
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Re: [Sorcery] Self-buff Affliction
It certainly wasn't an original rule, way back at the beginning of 4e. (AAs originally were just "Alternative Attacks", for that matter, strictly speaking only for attack abilities.) It's not a rule invented just for Sorcery, though. Originally invented by Kromm on the forum, I think, eventually getting published in PU8.
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06-05-2019, 04:49 PM | #23 | |
Join Date: Jun 2013
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Re: [Sorcery] Self-buff Affliction
Apologies I'm a bit late to the thread (had unreliable internet access through a smartphone the last 3 weeks).
Quote:
On the topic of Afflicting oneself with Flight, this is really a case of beneficial Afflictions being problematic as part of an AA set - as such typically need not be used in combat (unless they have an incredibly short duration, or combat was a surprise), needing to swap another ability with such isn't as limiting as for Alternate Attacks and the like. When self-affliction comes into play, this is a case where the Affliction is far better than having the ability itself as part of the AA set. I don't really have a solution*, however. As for allowing multiple abilities in an AA set, personally I feel you should be able to use as many abilities as can "fit" within the amount of points you paid full cost for. So, a character with [80] in Sorcerous Empowerment, an [80] spell, a [40] spell, three [20] spells, and a plethora of lesser abilities, should be able to use SE improvisation, their [80] spell, their [40] spell and two of their [20] spells, or any other combination that adds up to [80] or less, without issue. This certainly isn't RAW, but I think it's balanced (and adds more nuance than the RAW "Pay full cost for the most expensive n abilities" rule). *Banning beneficial Afflictions from AA means buffing spells cease to be a thing, which invalidates too many character concepts to be acceptable. A possibility might be to say that beneficial Afflictions are turned "off" once you switch from having that spell available, but that seems rather odd, considering baneful Afflictions don't follow such rules (nor really should they - Stupefy, Flesh to Stone, etc should certainly be available without locking you in to using them). Forcing beneficial Afflictions to have an incredibly short duration, such that you'd typically need to actively use them in combat (and constantly have to stop and recast while trying to have your party fly to their destination), is another possibility.
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GURPS Overhaul Last edited by Varyon; 06-05-2019 at 04:53 PM. |
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06-06-2019, 07:04 PM | #24 |
Join Date: Aug 2018
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Re: [Sorcery] Self-buff Affliction
One problem I cuold see with short-duration flight afflictions is when you need to re-buff during flight but then you crit fail and the ability to afflict is crippled for a while, and by the time it heals, it is already splat.
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