08-31-2012, 04:49 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Draw Power and Lightning/Electricity
I spent a majority of down time today scouring the internet for some kind of ideas about how Draw Power would work on the source I want it to. Why? Well, if you recognize me from my Engineer thread, that's why. I want him to be able to pull massive amounts of energy to help with enchanting. That does work, right?
Basic idea... My campaign is based off of Eberron from D&D. Lightning rail. Ever heard of it? It's a train that floats over rails that are charged with magic lightning. Easy enough... I want to draw it's power... 1. What kind of energy should I expect from this? I'm just ballparking and saying that it's equivalent to your average subway's third rail. If someone would like to throw that together for me, I would be ecstatic. 2. This got me thinking... Magical lightning and what not... How much could I get out with Draw Power for every 1d of lightning? 3. Like I said, this will probably be used for enchanting. I was thinking about rules for an item between a Manastone and a Powerstone. An object that could contain mana, could never recharge on its own, but could be powered again and again. Anyone have ideas for that? |
08-31-2012, 05:04 PM | #2 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
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Last edited by sir_pudding; 08-31-2012 at 05:07 PM. |
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08-31-2012, 05:07 PM | #3 | |
Join Date: Nov 2011
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Re: Draw Power and Lightning/Electricity
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Had a spell called catch lightning. |
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08-31-2012, 05:08 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
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08-31-2012, 05:10 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
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Last edited by sir_pudding; 08-31-2012 at 05:27 PM. |
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08-31-2012, 05:11 PM | #6 |
Join Date: Nov 2011
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Re: Draw Power and Lightning/Electricity
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08-31-2012, 05:17 PM | #7 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Draw Power and Lightning/Electricity
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Regardless, your idea about Steal Energy gave me the perfect idea. I'll just have him bind an Elemental to one of his gadgets or whatever and just repeatedly steal energy off of those suckers... That seems fair, right? Also... Since you know more than I do... Could you give me insight as to how conduit stones might be represented in GURPS? I think I have elemental binding figured out, but if anyone has rules for that, I'd rather use someone else's than worry about if mine are balanced especially considering my idea is incomplete. |
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08-31-2012, 05:27 PM | #8 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
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08-31-2012, 06:07 PM | #9 |
Join Date: Aug 2007
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Re: Draw Power and Lightning/Electricity
[QUOTE=sir_pudding;1434095 . Does any Eberron book actually give game statistics for them? They have to be pretty cheap, since they are basically rail ties.[/QUOTE]
As I have recently started a campaign somehwhat whimsically titled Return To Eberron II:Die Harder my refresher cramming enables me to tell you that Conduit Stones are described byt not proced in the Eberron corebook. They are also listed in the Wondrous section rather than one of the Shard sections. What I can tell you is that Ve2 rated mag-lev track at $4 million a mile at TL7, $2 million at TL8 and $1 m,illion at TL9. I wouldn't use any figure (in universal 4e $) for lightning rail costs higher than the TL9 numbers. The conomics of passenger rail are already dubious enough and what is probably the lower Starting Wealth of Eberron's TL4+whatever^ isn't going to help. Eberron magitech produced at large scale is going to need to cost about the same as the equicvalent normal machinery and that's how I'd price it.. Eberron might be TL4+1^. You've got the weaponry of the Renaissance sans gunpowder and the magical equivalant trains and telegraphs. The airships could push you over to TL4+2 but they're probably the only items of magitach that really have no equivalent at TL5. We''ve got to be careful though or we'll drag Bill Stoddard into this and he'll tell us that since Sharn has dinner theaters that makes it a TL7 equivalent. :)
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Fred Brackin |
08-31-2012, 07:05 PM | #10 |
Join Date: Sep 2004
Location: Canada
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Re: Draw Power and Lightning/Electricity
Pish posh, that just makes them Advanced in Entertainment.
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draw power, lightning, magic, manastone, powerstone |
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