01-18-2010, 11:42 AM | #31 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Fast-Draw Parry
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In most cases, it changes the odds relatively little (Parry-5 is sucky-sucky), but for people who've bought up the Technique, it does mean that it's always statistically better to face opponents with the weapon sheathed than to have it out and ready. Which fails my reality check.
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01-18-2010, 11:46 AM | #32 | |
Join Date: Oct 2007
Location: Vermont
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Re: Fast-Draw Parry
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01-18-2010, 11:48 AM | #33 | |
Join Date: Jun 2006
Location: Between.
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Re: Fast-Draw Parry
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01-18-2010, 11:59 AM | #34 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Fast-Draw Parry
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If using a normal defence, the character rolls against his Parry. Let's say that he's a warrior type with DX 13 (not uncommon for PC warriors) and that he has weapon skill at DX+6 and Combat Reflexes. In that case, his Parry is 13. Against a sucessful Deceptive Attack from an equal foe, he would usually have it reduced to 10. That's a 50% chance of successful defence. Let's say that because he's some sort of Iaijutsu master, he's also got this Technique maxed and he has spent 4 points on Fast-Draw (this comes to 10 points). Now, if he wants to defend against that same equal foe, he'd do much better to avoid having his weapon Ready. Why? Because in that case, he rolls against skill 16 to draw and if he gets 6 or below, he doesn't have to roll the Parry. That's a 9.3% chance of automatic defence at the cost of only a 0.5% chance of automatic failure to defend. His final odds just improved from 50% to about 60%.
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01-18-2010, 12:01 PM | #35 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fast-Draw Parry
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Consequences of this: Anyone with Fast Draw can attempt a FD roll, at no penalty, to get a weapon out of unready status to parry an attack. (this may need work; a penalty, say Bulk or something, to FD might be appropriate) Normally, this roll is at Parry-5. It can be improved with the Technique up to base skill. if you crit success the FD roll, you are at full unadjusted Parry (no -5 penalty). My option says that (for example) if you've improved Draw Parry from -5 to -2 (a +3 improvement), you roll full Parry +3 on a critical success. On the flip side perhaps the "on a crit, you get full Parry" is more than enough of a bonus for the fact by RAW right now, you're deeply screwed if your weapon is in a sheath when attacked.
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01-18-2010, 12:02 PM | #36 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fast-Draw Parry
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01-18-2010, 12:08 PM | #37 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Fast-Draw Parry
Not really. A skill of 18 for 9 + 1(combat reflexes) +2(shield) +2(all out defense). That's 14 parry. A retreat, and you've got parry 17.
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01-18-2010, 12:10 PM | #38 |
Join Date: Oct 2007
Location: Vermont
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Re: Fast-Draw Parry
I would simply cap it at Parry -1 AND rule that a critical success results in an unpenalized parry at full skill.
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01-18-2010, 12:12 PM | #39 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Fast-Draw Parry
Quote:
Certainly, my players would be pretty ticked off if they attacked a foe while he was eating with chopsticks and due to his Combat Reflexes and high Fast-Draw, he not only defended successfully, but did so at odds better than if he'd been standing ready with sword in hand. If I allowed this Technique in my games, I'd replace the rule about automatic success on a critical Fast-Draw roll with one that instead allowed a normal Parry without the penalties for this Technique. And I'd rule that only half the -5 penalty could be bought off, with the justification aesir23 pointed out. *Which I'm not sure about, since I see no reason why Fast-Drawing into a Parry, while possible in real life, could not happen in seperate turns in GURPS. That is, the character does something during his turn and then finishes by Fast-Drawing his weapon. In his opponent's turn, he then defends with it.
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01-18-2010, 12:15 PM | #40 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fast-Draw Parry
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Tags |
combat rules, draw parry, fast-draw, kromm explanation |
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