Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-23-2009, 03:01 PM   #1
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Stealth and other movement skills

How does Stealth interact with certain movement skills? For instance, if you're trying to climb quietly and out of sight, do you just roll Stealth along with Climbing? If so, how much is Stealth penalized (if at all)?
Ragitsu is offline   Reply With Quote
Old 11-23-2009, 03:09 PM   #2
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Stealth and other movement skills

Quote:
Originally Posted by Ragitsu View Post
How does Stealth interact with certain movement skills? For instance, if you're trying to climb quietly and out of sight, do you just roll Stealth along with Climbing? If so, how much is Stealth penalized (if at all)?
I suppose you could either float the stealth bonus/penalty to the climbing skill, or maybe just roll the lower of Stealth or Climbing, in the manner that I think you roll either a weapon skill or riding, whichever is lower.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 11-23-2009, 03:12 PM   #3
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Stealth and other movement skills

I make just one roll and compare it to both skills. It's straightforward to adjudicate failure: If the roll is good enough to make both, you climb silently. If you fail only Stealth, you climb noisily. If you fail only Climbing, or Climbing and Stealth, you flail or fall, which isn't stealthy. For instance, for someone with Climbing-12, Stealth-14, a roll of 3-12 means a stealthy climb, while a roll of 13+ means a not-very-stealthy botched climb. For someone with Climbing-14, Stealth-12, a roll of 3-12 means a stealthy climb, a 13-14 means a noisy climb, and 15+ means a not-very-stealthy botched climb.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 11-23-2009, 03:57 PM   #4
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Stealth and other movement skills

Quote:
Originally Posted by Kromm View Post
I make just one roll and compare it to both skills. It's straightforward to adjudicate failure: If the roll is good enough to make both, you climb silently. If you fail only Stealth, you climb noisily. If you fail only Climbing, or Climbing and Stealth, you flail or fall, which isn't stealthy. For instance, for someone with Climbing-12, Stealth-14, a roll of 3-12 means a stealthy climb, while a roll of 13+ means a not-very-stealthy botched climb. For someone with Climbing-14, Stealth-12, a roll of 3-12 means a stealthy climb, a 13-14 means a noisy climb, and 15+ means a not-very-stealthy botched climb.
Nice.

I've always made two rolls, but I can see how that might increase the risk of critical failure. Your way, however, means that Luck gets a boost in capability, in that it can affect two skills at once if you roll badly.

The two skill checks will often have different modifiers, but that just changes the effective skill instead of the roll, I guess.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 11-23-2009, 04:08 PM   #5
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Stealth and other movement skills

Quote:
Originally Posted by Icelander View Post
Nice.

I've always made two rolls, but I can see how that might increase the risk of critical failure. Your way, however, means that Luck gets a boost in capability, in that it can affect two skills at once if you roll badly.

The two skill checks will often have different modifiers, but that just changes the effective skill instead of the roll, I guess.
My gripe with this, would be that it makes impossible for the not so competent climber, not so sneaky guy (Climbing 10/Stealth 10) to climb noisily....
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 11-23-2009, 04:24 PM   #6
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Stealth and other movement skills

Quote:
Originally Posted by Kuroshima View Post
My gripe with this, would be that it makes impossible for the not so competent climber, not so sneaky guy (Climbing 10/Stealth 10) to climb noisily....
True.

And climbing silently probably ought to be harder than climbing without caring how noisy you are. One is 'all out' and the other forces you to keep other things in your mind than just how secure your grasp is. I've always imposed the -2 penalty for 'doing two things at once' when someone is using Climbing and Stealth at the same time.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 11-23-2009, 04:27 PM   #7
PPoS
 
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
Default Re: Stealth and other movement skills

Yes, although Kromm's suggestion is interesting (and might be fitting in some circumstances), I usually just apply a penalty for the main skill in use (i.e. climbing).
PPoS is offline   Reply With Quote
Old 11-23-2009, 04:27 PM   #8
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Re: Stealth and other movement skills

In any event, I assume the climber's speed will be reduced to Move 1 if they want to try non-penalized Stealth at all?
Ragitsu is offline   Reply With Quote
Old 11-23-2009, 05:34 PM   #9
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Stealth and other movement skills

Quote:
Originally Posted by Icelander View Post
I've always imposed the -2 penalty for 'doing two things at once' when someone is using Climbing and Stealth at the same time.
Mass Combat has a rule on running two battles at once that I like to adopt for situations like this. Rather than a flat -2 to both rolls, you have to take a total of -4, separated between them as you like.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is online now   Reply With Quote
Reply

Tags
kromm explanation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.