11-13-2009, 05:19 PM | #11 | |
Join Date: Nov 2006
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Re: [g4e] Using Size and Weight to Your Advantage
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11-13-2009, 05:38 PM | #12 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [g4e] Using Size and Weight to Your Advantage
Thanks so much. :)
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
11-13-2009, 05:42 PM | #13 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [g4e] Using Size and Weight to Your Advantage
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— In game terms, this is evidenced by my examples of large ST inflicting scary damage relative to small HP totals in strikes, and large ST being scary vs. modest ST or HT in dangerous grappling techniques. Against each other, large guys are taking big ST up against big ST/HP, and it's less likely to result in a lawsuit. The trouble is that sometimes gamers conclude that "big guys could hurt small guys a lot" as implying "small guys couldn't hurt big guys much." This isn't really true; it'll take a few more shots, owing to the lower damage vs. the greater HP total, but if a heavyweight just stood there and let a featherweight punch him in the face, he'd be messed up good. Being big doesn't grant you the equivalent of limited DR.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-13-2009, 06:01 PM | #14 |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Re: [g4e] Using Size and Weight to Your Advantage
The other thing is reach. If larger can keep smaller from closing by using jabs, footwork, etc. but still tag him from there, shorty is in deep trouble. You could reflect this in GURPS if you wanted to get really, really granular with arm lengths, etc. I don't think it's worth it, myself, but give it a shot if you want to.
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11-13-2009, 07:05 PM | #15 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [g4e] Using Size and Weight to Your Advantage
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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