07-30-2009, 10:16 AM | #21 |
Join Date: May 2007
Location: Verona, Italy
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Re: Danger Sense in Dungeon Fantasy
In a dungeon - or other obviously dangerous situation - I tend to look at the margin of success (secret roll, made by the GM): a mere success by 1 or 2 is going to produce almost useless results, just ad Phil and Kromm said: horrible danger is lurking... somewhere in this labyrynth.
The hard part is to try at being honest in interpreting the roll, even if it will ruin your expectations. I guess the players eventually realize when your faking every secret roll... |
07-30-2009, 12:16 PM | #22 | ||
Join Date: Sep 2004
Location: Medford, MA
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Re: Danger Sense in Dungeon Fantasy
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If the party wants to then avoid the room, that's fine. But in a dungeon? They'd be avoiding many, many rooms. Including rooms with treasure or their ultimate goal in it. And all those rooms without a sense of danger, in a dungeon, are probably empty and not very interesting. |
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07-30-2009, 02:14 PM | #23 | |
Join Date: Sep 2007
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Re: Danger Sense in Dungeon Fantasy
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In fact, I'd probably just have Danger Sense going off all the time. "You detect that b-dog is the GM. There is impending danger to your character." |
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07-30-2009, 02:23 PM | #24 |
Join Date: Sep 2007
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Re: Danger Sense in Dungeon Fantasy
For that matter, how do you label something "dangerous?" In any stereotypical horror movie, there's a gotcha! moment where something leaps out of the dark, or somebody's hand falls on the heroine's shoulder — and half the time it's just the cat, or the neighbor next door, or one of the others playing a joke. Is that "danger?"
I can see it going both ways, here. On the one hand, the player spent good points to have a danger detector and it's unfair to simply categorically deny him the use of the ability. And it wouldn't be right to have a player's "Danger Sense" going off constantly for cats, neighbors, thunder, or tree branches scraping the window — once the house becomes perforated with bullet holes from quick-reacting characters, those points have actually become a liability instead of an asset. On the other hand, the ability doesn't specifically give explicit, localized or enumerated danger-rating bullet points on each and every individual item or condition in the vicinity. |
07-30-2009, 03:30 PM | #25 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Danger Sense in Dungeon Fantasy
Anything that catches you off guard?
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07-30-2009, 03:39 PM | #26 |
Join Date: Sep 2004
Location: Spokane Valley, WA
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Re: Danger Sense in Dungeon Fantasy
I wouldn't think non-dangerous events would trigger Danger Sense even if they were surprises.
It would be more like: "Oh, my Danger Sense didn't go off because it was the cat!" |
07-30-2009, 03:45 PM | #27 |
Join Date: Sep 2007
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Re: Danger Sense in Dungeon Fantasy
But the flip side of that is, "I just met a guy and my Danger Sense went off. Therefore, it's safe to assume he's the villain and I can kill him."
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07-30-2009, 03:55 PM | #28 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Danger Sense in Dungeon Fantasy
Only if the Villain that has no support net work that would not pain you as the villain for the act.
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07-30-2009, 04:16 PM | #29 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Danger Sense in Dungeon Fantasy
I don't know. If the guy is not an immediate threat...I don't think your Danger Sense would ping. It isn't "Detect Evil Intent in the future" for example. And again...the Danger Sense isn't localized to a person or a thing. It is just a general vibe. You walk into the room to meet the King and your danger sense goes off. That doesn't mean the king is the Villain. If could be someone scrying on you who has intent get you right now! Or a guard, or a trap...who knows what? Danger Sense just says...Danger! It doesn't say, Danger from Mr. Snow!
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07-31-2009, 02:21 AM | #30 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Danger Sense in Dungeon Fantasy
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Cheers...
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Tags |
advantages, dungeon fantasy, kromm explanation |
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