02-19-2010, 10:35 AM | #51 |
Join Date: Jun 2005
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Re: Explosion damage is weak?
I'm thinking of doing a program to calculate multiple, quick explosions on the same area--like from a belt-fed grenade launcher.
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02-19-2010, 01:15 PM | #52 | |
Join Date: Sep 2004
Location: Canada
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Re: Explosion damage is weak?
Quote:
The point of dynamically creating a PNG is that a) it displays natively in browsers without requiring additional software and b) the created graphic can then be dragged and dropped into MapTools (or saved and loaded into other Virtual Table Top software) for instant one-shot use as an overlay to show which characters take what damage. The point of using perl, specifically, is mostly that CGI is a pretty convenient way of getting it onto the web where my GM can use it. I use a lot of (non graphical, non web) perl in my day job so rounding out my knowledge of the language is helpful too. This isn't intended for print, and frankly the templates RAPIDLY exceed the size of a standard letter page meaning it's not really a practical use of PDF. A basic set Concussion grenade rolling average damage does an average of 35 damage. This results in an explosion template 7" across, but if you roll above average, your next increment is 9" and it doesn't fit on the page any more. It could potentially go as high as 21" across!
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