11-28-2009, 08:13 PM | #121 | ||
Join Date: Aug 2004
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Re: High Fantasy advice: Because I hate my GM
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Are you planning on having your character take an extended leave of absence from adventuring to get a reaonalbe work shop and tools and assistants etc or are you planning on making it on theroad when you get a chance? Quote:
You didn't really take extra time and care in a six hour job. You gave up sleep to do so as well and if anything you're skill is penalized for lack of sleep. Did you spend days seeking out the best materials? Use precision tools under ideal (well lit, for starters) conditions? At skill 10 a character is usually the apprentice who cuts the wood to the master's specified length and sands it to be somewhat smoothe. A Journeyman would do the more detailed rounding and shaping of the bow, and the Master would by overseeing the process and stepping in where needed be how this 4 or 5 feet worth of stick becomes a fine weapon. +1.
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11-28-2009, 08:29 PM | #122 | ||
Join Date: Oct 2009
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Re: High Fantasy advice: Because I hate my GM
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Besides, as I've said, again, maybe a half-dozen times, I didn't know how the Armoury Skill worked at the time. Since Armoury (Body Armor) seemed useful for repairing armor quickly, I figured Armoury (Missile Weapons) meant that building things QUICKLY was the idea and building GOOD things quickly was what sent in penalties, besides tools and situation. EDIT: Everyone, please, stop putting ACTUAL BOW INFORMATION IN HERE. Yeah, I understand that it takes muuuch more attention to build one in real life, more patience and skill too, I always figured it did, but this isn't that and I find it kinda pretentious. It's GURPS, I'm not gonna roleplay waiting a year for wood to dry and I find it unreasonable for a player to be expected to wait that long, since by the time it was done you either wasted a lot of in-game time or it'd be useless by the time you needed it since a mission/adventure/quest waits for no man, even when he needs that bow. EDIT: I've gotta learn to make use of all of these Italics an Bold options to emphasize, and quit using my old CAPS policy. Last edited by Ubiquitous; 11-28-2009 at 08:59 PM. |
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11-28-2009, 08:50 PM | #123 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: High Fantasy advice: Because I hate my GM
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Even if you take one day as the baseline to make a cheap or regular quality bow with found materials (and my bow books make it seem like both can be done), making it better than this will take lots of skill, time, and good quality materials. Or a big ol' town with access to much better craftsmen than your PC. As Kromm said, Armorer(bow)-10 is basically a hobbiest. You couldn't make a living with a skill that low.
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11-28-2009, 08:57 PM | #124 | |
Join Date: Oct 2009
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Re: High Fantasy advice: Because I hate my GM
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But I DIDN'T know that at the time, and that's why I tried anyway. I thought it was a skill that dictated HOW QUICKLY you made these things, and that a lower skill would require extra-time/good tools/mucho money bonuses. You seem to forget, I never once complained about the skill; I complained about my GM keeping the materials away from me when I was asking for very basic things (strong wood and string). Saying my GM was BANG-ON denying me things that basic...I don't see any logic there unless of course my GM was being, as we said, flat-adversarial. |
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11-28-2009, 09:10 PM | #125 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: High Fantasy advice: Because I hate my GM
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You are trying, still, to minimize the difficulty in what you seem to think - and others with, if not more knowledge, at least better reference materials to hand - should be easy, but in fact is definitely NOT so. Your GM was probably correct to deny you easy access to materials to make a high ST bow (and we're talking something like 160-200lbs draw here for a ST18-20 bow). Finding the wood that won't split, the string that won't break, etc just isn't available on every corner chandlery. In fact, you don't need more than a ST10-12 bow (50-72lbs) to put food on the table, so there's no real reason for some small POS village to have access to materials from which you can make a spring-energy storage device that will only be useful in war. It's possible your GM was being adversarial, but he was also correct in his judgment that at least at that time and place and with so little effort (one day), you couldn't procure or make what you wanted. On the other hand, if there were bow-capable trees around (elm, hickory, ash, osage, yew, locust, even maple...but NOT oak) of decent thickness (8-12"), you probably could make a CHEAP ST18-20 bow in that time...assuming you had access to the tools to fell the tree, carve the bow, and make or buy the string. A strong bow is just a matter of a thick limb of proper wood. It won't be as efficient or accurate or as durable as a properly made one, but it probably doesn't have to be. Edit: there are chapters in my reference work about making bows from green wood. They can be done fast, and will be serviceable. however, no one mentions a bow in the entire book of higher draw than about 80lbs (ST13ish); making a 160-200# pull bow may or may not work with green wood; I'm assuming it CAN be done, but that may not be the case. Icelander may know more...
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11-28-2009, 09:13 PM | #126 | |
Join Date: Oct 2009
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Re: High Fantasy advice: Because I hate my GM
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What are the rules for Cheap things again? |
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