12-04-2010, 11:27 AM | #21 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Size and mission creep..
Actually, I'd expect a WWII heavy cruiser to maul a pre-dreadnought. The only class of pre-dreadnought that saw action (more action than "sunk in harbor") in WWII was the Deutschland class, which would be hopelessly outclassed by the USS Baltimore. Baltimore is much faster, so it can maintain a range at which its higher velocity, faster firing, and more accurate guns can tear its opponent apart, while only a few lucky return shots have much chance to penetrate its lighter but higher quality armor.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
12-04-2010, 12:07 PM | #22 |
Join Date: Sep 2010
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
I'm going to focus entirely on The Destroyer/frigate area, just to show how you could name them, for these an area of maybe 5 SMs would be a good thing, one for frigate, one for light cruiser, one for cruiser, one for heavy cruiser and one for battlecruiser, these areas will likely be overlapping, destroyers might be the same size as a frigate or light cruiser but be heavily specialized in tracking and destroying small vessels, light battleships might overlap the two heavier, but be less specialized towards armament, protection or mobility, and carriers and escort carriers might overlap the heaviest three.
But over to cruisers and frigates again, these will usually be somewhat specialized although less than destroyers and gunboats etc, the specializations will likely be mobility (escort), armament (strike) or protection (armored), the escorts and strike has quite obvious duties but by the name itself the armored does not, it is though used as a guard to installations or recon unit as a perk of being able to put itself in front of a lot of fire. /Zorbeltuss |
12-04-2010, 12:59 PM | #23 | |
Join Date: Feb 2010
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
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12-04-2010, 02:12 PM | #24 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
I found the profusion of size/name options baffling.
I began with 30ton fighters and scaled everything else to fit. It didn't work. The capital ships were just too wimpy. The final format I chose allowed that battleships are gun wagons and I wanted "guns" with maximum Space range to match the missiles. It all scaled from there. Battlecruisers are cruisers armed with battleship guns. Zerstorer: destroyer, anti-fighter. Kruezer: fast is for merchant raiding, armoured is battle line, the other is multirole. Frigates are policing and politicking. Trager are carriers. I decided to use the Damage Control and Hardened options. Code:
5 ton Light Assault Craft (4 suited combatants with smallarms) 10 ton Dinghy/ Skiff/ Life Raft/ Ballistic Re-entry Craft 15 ton Fuchs Space-Dominance Fast Attack Craft 15 ton Dachse Multirole Fast Attack Craft 15 ton Hetzer Antiship Fast Attack Craft 15 ton Schirm Electronic Warfare Fast Attack Craft 150 ton Long Range Reconnaissance Patrol LOL 100 ton Gig (Captain's transport) 100 ton Scow Modular Lifter 100 ton Aerospace Lighter 100 ton Barge 300 ton Ships Launch 300 ton Assault Pinnace (20ton AFV and 12 battlesuits; autodoc; turret) 300 ton Reconnaissance Slup ("scout" ship?) 300 ton Kurier 1kton Survey Kutter 1kton Patrol Kutter 1kton Recovery Vessel 3kton Picket Korvette 3kton Escort Korvette 15kton Zerstórer 21kton Schnell Kruezer 30kton Fregatte 30kton Kruezer 30kton Panzer Kruezer 100kton Kampf Kruezer 150kton Kampf Zielen 100kton Geleit Tráger 150kton Angriff Tráger 220kton Kampf Tráger Butterfly 700 ton Merchant Liner Dilettante 700 ton Modular Star/Space ship
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
12-05-2010, 04:45 AM | #25 |
Join Date: May 2005
Location: Oz
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
Isn't it odd that we have space fighters but not space bombers or space torpedo-planes?
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12-05-2010, 04:47 AM | #26 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
I certainly think that space 'bombers' (actually probably more properly called 'missile fighters') are essential. As in, those with 2 Spinal Missile Launchers. I always wanted to make space bombers, but according to RAW, bombs are just more plentiful than missiles, not more damaging.
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12-05-2010, 05:46 AM | #27 | |
Join Date: Oct 2005
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
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I know Star Wars has TIE bombers, and a number of small ships that fill the torpedo-boat role (the B-Wing "fighter", in an example of the naming pattern above). |
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12-05-2010, 06:04 AM | #28 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
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12-05-2010, 10:05 AM | #29 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
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Also, by RAW I don't think twin spinal mounts are legal, since it would mean having two core sections in the center.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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12-05-2010, 10:17 AM | #30 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Ship sizes and other categories (cruiser, battleship etc.)?
I don't think there's anything wrong with using SM craft if SS4 rules are in play as opposed to SM 5 or 6 ones, as long as they don't try to engage enemies more than 5-10 SMs above theirs. Having a -variety- of ship sizes seems to provide a strategic advantage against a force relying an 'just' big ships, as it raises the need for those big ships to pack a multitude of variously-sized batteries.
As for the Core systems, I actually an puzzled why I can't put up to 6 Spinal guns by putting the central systems in the CENTRAL hull instead of the Core. Even so, IMO a laterally-symmetric positioning of cores just to have dual spinal guns/launchers is perfectly plausible. |
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ship classes, space, spaceships |
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