11-30-2010, 08:30 AM | #41 | ||
Join Date: Jul 2008
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
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-You don't need a lot of cargo for food storage. The ship is self-sufficient for food. Some stockpile is good, maybe, but not so much. -You really don't need a full SM+14 battery for a civilian ship! Make it a tertiary or at most secondary battery with most of the weapons stripped out. Then it replaces one of your cargo bays. -External clamp? What possible circumstances would make it a good idea to use that? -Probably put some habitat or the control room in the core and the open space outside, but YMMV. -I'd definitely offload the mining role onto parasite craft. Also, I definitely think downsizing the control room and refinery is a good idea. You've got 3 times as much refining capacity as your mining system can feed, and this barge doesn't need the handling or the bridge stations. Quote:
Oh, and if you fit a reduced STL drive, refinery, and weapons bay, and make the obvious recognition that one full PP = 3 1/3PP, you can run any of the combinations you want to off of a single full fusion reactor. Though you may regret the reduced STL if you're getting this thing into fights.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-30-2010, 08:51 AM | #42 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
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11-30-2010, 10:43 AM | #43 | |||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
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Not so sure about it. Probably combining mining shuttle mining and flagship mining would work too. After all, relying on shuttle mining too much tends to clutter the hangars. Quote:
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11-30-2010, 10:44 AM | #44 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
Don't plants have easier time growing in microgravity? Might need to move stuff for rotary gravity indeed.
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11-30-2010, 11:15 AM | #45 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
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--- Honestly, this thread has played itself out for now. Unless the OP wants to set some basic campaign settings rules, we're just going to be arguing for arguing. It's just too important to know how FTL functions (warp, jump, wormhole, probability, etc), what type of artificial gravity is used (spin or generators), are reactionless thrusters available, etc. Without those settings in place, the design of ships just isn't an effective discussion and there's no way to determine if it's even playable. |
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11-30-2010, 11:18 AM | #46 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
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11-30-2010, 11:20 AM | #47 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
GURPS Biotech has a campaign seed that's in this vein.
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11-30-2010, 11:34 AM | #48 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
Keep in mind that Spaceships are using Mining and Refineries as completely seperate systems. Mining is for both the extraction and processing of solid rock/ore where refineries are for the extraction and processing of ice/liquids/gasses. The biggest problem is that the ratings listed seem to be for the amount of finished product produced per hour. The GM will have to determine the ratio of raw materials to refined materials. The chemical refineries are more efficient, but I don't have the actual knowledge if that fits in line with RL or not.
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11-30-2010, 11:36 AM | #49 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
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11-30-2010, 11:42 AM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space/Spaceships] TL9 nomad fleet - playable?
I've personally always wanted to run a game with a really nomadic space-dwelling society. Like THS's Gypsy Angels after a few centuries or Simmon's Ousters. Living in Oort clouds in a vacuum ecosystem.
Last edited by sir_pudding; 01-29-2011 at 01:46 PM. |
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nomad fleet, self-sufficiency, space, spaceships |
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