12-09-2013, 03:14 PM | #21 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Orbital mechanics puzzle
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(I'm starting to wonder if there's a reasonable question I can ask here where I /won't/ get a useful response. :) ) Depending on where Saturn and Jupiter are when the system starts getting put together, and that Jupiter moves at around 0.7 AU/year faster than Saturn, further savings could be made by only putting together enough of the outer ring of collimators to relay the beam, and tossing new ones out every few years as the two planets get further apart. (Or, perhaps, adding a new relay co-orbiting with Jupiter.)
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12-09-2013, 03:36 PM | #22 |
Join Date: Sep 2008
Location: near London, UK
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Re: Orbital mechanics puzzle
If you've got the mass to build 25 small collimators, why not, as Anthony suggested, use the same mass to build one huge focusing system at the origin point of the beam? If a collimator's worth of mass gets you 3AU of range, 25 collimators' worth of mass ought to get you a whole lot more.
That's the question that I haven't seen a convincing answer to yet, and that lack of answer seems to pose a problem for the scenario as presented.
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12-09-2013, 03:54 PM | #23 | ||
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Orbital mechanics puzzle
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Given that the steamers are also useful for hauling materials from mining asteroids to manufacturing asteroids, they're always in high demand. A dozen or more freighter-years per 3AU-collimator is kinda expensive. With a finite supply of freighters, and not being able to devote all of them to collimator production (because the spice - er, the metals must flow), that puts a bottleneck on how many can be used for such construction at any given time. And since the New Cold War might turn hot in any given year, a perfect system that's not going to be ready for another 20 years is going to be a risky time-sink compared to one that's at least partly functional in 5, and can be expanded upon as time passes. (Of course, if I knew for sure what the answers would be, I wouldn't have started this thread, so feel free to point out flaws in the above. :) )
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12-09-2013, 04:39 PM | #24 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Orbital mechanics puzzle
So, build a 24AU collimator at Saturn. That weighs eight times as much as the 3AU collimator, but you don't have to haul it anywhere, and you can get 80% of the materials from Saturn's moons.
With 25 3AU collimators, you need 15x25 = 375 freighter trips to put them in place. With the 24AU collimator, you would need 15x8 = 120 freighter trips to haul it somewhere, but since you only need to shift the 20% of its mass that isn't obtainable locally, that goes down to 24 trips, under a tenth the haulage of the big network, and equivalent to less than two of the 3AU collimators, unless I've misunderstood you. |
12-09-2013, 07:31 PM | #25 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Orbital mechanics puzzle
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Now, assuming that this is, in fact, going to be the plan... my next steps are to start figuring out the various forms of misdirection that can be layered on top of it, taking into account that There Ain't No Stealth In Space. One layer can involve, as previously mentioned, using the freighters to drop off tanks of fuel, hiding the very existence of the collimator. Actually dropping off tanks of fuel in orbits that match a useful pattern of collimators, such as the pattern Grouchy Chris posted, could help hide both the location of the main collimator, and its actual range and abilities. Since cargo containers don't have to be kept at room temperature, then when the engine is turned off they're a lot harder to keep track of; so with some careful trickery as the freighters slingshot around Jupiter, and avoiding using the engine for as much of the trip afterward as possible, and possibly including dropping off inflatable decoys, then it could be made infeasible to tell that Saturn is an area of special interest to Our Heroes. That's a good start for off the top of my head, but there are undoubtedly a number of other relatively low-cost tricksy ideas that could be applied - anyone who wants to suggest some, feel free to post. :)
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12-09-2013, 08:05 PM | #26 | |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: Orbital mechanics puzzle
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I think this is a sensible approach, but why 24 AU? The maximum Jupiter-Saturn separation is less than 16 AU. |
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12-10-2013, 02:11 AM | #27 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Orbital mechanics puzzle
It's the only collimator in the system. It lets you reach all the way across the inner system from Saturn's 10AU orbit to further out the other side, and lets you reach a large portion of Uranus' orbit and some of Neptune's. To some extent it was an arbitrary choice to show how One Big Collimator, within the parameters given, is cheaper than a lot of smaller ones. Thanks for doing the figures for the network, which were needed to show the relative costs.
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12-10-2013, 10:04 PM | #28 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Orbital mechanics puzzle
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I wonder if Our Heroes having a policy of deliberate ambiguity about the weaponization potential of their 24-AU-range laser would be a net positive or negative...
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12-11-2013, 01:25 AM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Orbital mechanics puzzle
It's going to be seen as a weapon the moment the Earth governments know about it. Think about how journalists will view "The rebel exiles have built a giant laser on Saturn that can fire as far as Earth!"
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12-11-2013, 07:24 AM | #30 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Orbital mechanics puzzle
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Our Heroes having an asteroid colony way out in the boonies has already resulted in journalists accusing them of only doing so so that they could brew up bioweapons far away from any possible supervision; and some intelligence moles in the asteroid doing so themselves and framing Our Heroes for it. Similarly, their freighters are capable of nudging rocks to land on Earthly cities (though noone's managed to frame them for actually doing that), the fact that their spacecraft are /nuclear/ (and thus Our Heroes have the capacity for building nuclear bombs, regardless of the fact that dropping rocks would provide more blam), that Our Heroes have started building computers from scratch specifically to avoid the built-in surveillance chips required on Earth, etc, etc. (Similar accusations are leveled against anyone else in orbit who hasn't surrendered to Earthly authority - Our Heroes' asteroid is far from the largest such group.) The fact that Our Heroes have not, in fact, used any WMDs they are described as possessing seems to escape mention. Ditto that various items they are accused of having are, simply, required in order to simply go about the business of living out in the asteroid belt. Unless something changes - and I'm not quite sure what that might be - Our Heroes are unlikely to win any PR battles on Earth about their nefarious plots... so, looking at things that way, would adding one more nefarious plot to the list make all that much difference? The Grand Tour of the Solar System which Our Heroes will be undertaking (and during the Saturn stop of which the seed factory for the laser will be installed) is already, in part, to be a demonstration of their technological prowess. ("Hey, look what we can build!") Various Earthly intelligence agencies have shown no compunctions about trying to assassinate Our Heroes (one's already down to being a brain in a jar). There are significant trading blockades between Earth and Our Heroes' asteroid. And Our Heroes are at least loosely aligned with the major orbitals which are in a New Cold War with Earth... ... say, does anyone have any good references on the Cuban Missile Crisis, and alternate-history versions thereof?
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lasers, planets, puzzle, rockets, space |
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