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Old 12-04-2013, 03:32 PM   #11
Anthony
 
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Default Re: all in a nights work

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Originally Posted by Turhan's Bey Company View Post
He's said that, but I think the task here is simply mechanical, converting stats to 4e from not-4e.
Actually, most of it would be checking rules (such as a reference to PD) and correcting page references; other than that you just need 2 characters (you can't use the 4e version of Dai Blackthorn, because he can teleport).
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Old 12-04-2013, 03:40 PM   #12
Peter V. Dell'Orto
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Default Re: all in a nights work

It would be cool if someone did update this. I'm kind of busy, but if not one takes a stab at it . . . I'd be willing to do so eventually (after my paid writing projects are done.)
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Old 12-04-2013, 04:00 PM   #13
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Default Re: all in a nights work

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Originally Posted by Anthony View Post
Actually, most of it would be checking rules (such as a reference to PD) and correcting page references; other than that you just need 2 characters (you can't use the 4e version of Dai Blackthorn, because he can teleport).
Seems like the sort of thing that should be easy enough to do collectively here.
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Old 12-04-2013, 06:18 PM   #14
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Default Re: all in a nights work

I'd be willing to do it if you want, Kromm.
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Old 12-04-2013, 06:20 PM   #15
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Default Re: all in a nights work

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Originally Posted by Ghostdancer View Post
I'd be willing to do it if you want, Kromm.
I think it's past the stage that any of us can actually help it.
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Originally Posted by Kromm View Post
FWIW, the adventure actually has been updated (not by me!) . . . it's just one of the many things that needs art, and it's a very low priority because we're probably going to give it away once it's ready.
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Old 12-04-2013, 06:25 PM   #16
Kromm
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Default Re: all in a nights work

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the adventure actually has been updated
Yes, I explicitly spelled out that the update was done. It's a done deal. What's holding things up is art, with which no one here can help. This item gets rock-bottom art priority because it's a freebie.

And as I also said, art isn't an area where I have influence . . . basically, I decide whether modifiers are +1 or +2, and I dot and cross for writers. I do not make policy or interact with the production process once art and publication schedules get involved. I'm a "senior warrant officer" with specific technical skills, not brass.
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Old 12-04-2013, 06:37 PM   #17
Christopher R. Rice
 
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Default Re: all in a nights work

Bloody hell, I did not see that in the thread. Time for another cup of coffee.
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Old 12-04-2013, 07:23 PM   #18
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Default Re: all in a nights work

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Bloody hell, I did not see that in the thread. Time for another cup of coffee.
It's always time for another cup of coffee.

Also, thanks for the answers there, Kromm. I love GURPS, and it presently gets about 80% to 90% of my gaming dollars. Sadly, said dollars aren't nearly enough to show awesome this game is.
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Old 12-04-2013, 10:04 PM   #19
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Default Re: all in a nights work

I didn't mean to cause such a ruckus! That's awesome that it is actually being worked on, even if it is waiting on art and number 50 on the top 5 things to do. I just recently got back into roleplaying and GURPS has always been my system of choice. I want to get other players into the system and thought that All in a nights work was always a great little adventure to run through to get a good feel of the basic mechanics of the game. I thought sjgames actually putting out an updated official PDF for free would help more people get into it GURPS. And no Kromm I didn't actually expect you to rewrite the adventure, but maybe sign a hardcopy for me ;)
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Old 12-04-2013, 10:18 PM   #20
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Default Re: all in a nights work

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Originally Posted by Kromm View Post
What's holding things up is art, with which no one here can help.
Just out of curiosity: Why not just use the art from 3rd edition?
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