07-22-2018, 10:16 AM | #21 | |
Join Date: Jan 2018
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Re: Splitting up the Thief talent
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My opinion is in minority, but I feel the need to say that among all the possible changes, this looks expecially NOT necessary. In fact before the starting of thread nobody has mentioned this topic, unless I missed something ( quite possible) . I loved the overarching traits of the thief talent. But probably I' too tied to the old game to appreciate some changes. |
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07-22-2018, 10:21 AM | #22 | |
Join Date: May 2015
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Re: Splitting up the Thief talent
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Mainly just that Knock unlocks any physical lock. Seems to me a little like that "divination" element I'd rather weren't there. Magic should be able to hold a door shut, and probably to lock and unlock a door that has easy enough controls to do so (e.g. there is a key in the lock on the other side, or a lever to lock or unlock it from one side, or is a very simple mechanism). But it seems to me it would both make more sense and also be more interesting as well as better "balanced" (fun) if thieves and mechanicians' efforts were something an IQ 10 spell didn't overpower / bypass. That is, if there is no way to easily operate a lock, then Knock shouldn't be able to unlock a complicated physical lock (because it doesn't "know" what to do). [howitzer] However, by the same sort of reasoning, I would think there could/should be able to be a spell that would hold a door closed and not really be subject to lockpicking. Maybe that would be a different spell, though? Which might have a time limit, maintenance cost, or other limitation/workaround? [/howitzer] |
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07-22-2018, 01:51 PM | #23 | ||
Join Date: Nov 2010
Location: Arizona
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Re: Splitting up the Thief talent
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07-23-2018, 11:35 AM | #24 |
Join Date: Jul 2018
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Re: Splitting up the Thief talent
When it comes to splitting up talents in general.
I like it, but go all the way! Change every talent into 1 point talents. It won't be hard to split up most of them into sub units so they can be learned piece meal or selectively. It is sooo boring saving up for a 3 point talent and not getting a proper use out of it until next year. Either that or make proper rules for studying talents. |
07-23-2018, 11:58 AM | #25 | |
Join Date: May 2018
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Re: Splitting up the Thief talent
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Also, I'd like to see more interesting prereqs for profession-ish talents like UC and Thief along the lines of "at least two of: Locksmith, Silent Movement, Streetwise, or Pickpocket" so characters with "higher level" talents aren't so similar. |
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07-23-2018, 12:16 PM | #26 |
Join Date: Aug 2004
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Re: Splitting up the Thief talent
Another vote for splitting the talent up. The Thief “bundle” always felt too much like a “class” in the parlance of another famous RPG. I like having those skills more mix and matchable to create more unique characters
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07-23-2018, 12:28 PM | #27 |
Join Date: Nov 2010
Location: Arizona
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Re: Splitting up the Thief talent
What Oneiros said.
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07-23-2018, 01:23 PM | #28 |
Join Date: Jan 2018
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Re: Splitting up the Thief talent
I've always been a fan of allowing (encouraging) as much diversity in character development as possible, even though that sometimes winds up in players protesting "What do you mean that I can do this but not this (other thing they claim is similar)?" It works OK in the TFT system because it addresses that issue by allowing players to give it a try anyway but just with an additional dice or two.
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07-23-2018, 01:36 PM | #29 |
Join Date: Jun 2018
Location: Cidri
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Re: Splitting up the Thief talent
Yes. Please split them up, Steve. It just gives greater flexibility to character creation.
-Tolenkar
__________________
Yes, I know Tollenkar is misspelled. I did it on purpose. Apparently, I purposefully misspell words all the time... |
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