09-20-2018, 10:56 AM | #1 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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DFRPG and Grappling
Quote:
I suggest that primarily because editing DX to get an attack mode means that the attack may well show up on sheets (and QuickView) named 'DX' instead of as the 'grappling' mode that you add, and that's not really desirable.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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09-20-2018, 08:52 PM | #2 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: DFRPG and Grappling
This is what I came up with using the values from Hall of Judgement, as I plan on trying these rules myself. It displays on the Phoenix sheet correctly as far as I can tell. I'm not a programmer so if I've made any errors anyone should feel free to correct me.
Code:
[ATTRIBUTES] Control Maximum, display(no), basevalue( _ "ST:Lifting ST" + _ @max( _ @if("SK:Sumo Wrestling::level" > ST:DX+1 then 2 else @if("SK:Sumo Wrestling::level" = ST:DX then 1 else 0)), @if("SK:Wrestling::level" > ST:DX+1 then 2 else @if("SK:Wrestling::level" = ST:DX then 1 else 0)), @if("AD:Wrestling Master" = 1 then @if("SK:Wrestling::level" > ST:DX then "SK:Wrestling::level" - "ST:DX" else 0)), ) _ ) Grapple, display(no), mode(Grapple), mods(Combat Table), damage( _ @thr("ST:Control Maximum") + _ @max( _ @if("SK:Judo::level" > ST:DX+9 then 2 * @basethdice(ST:Grapple) else @if("SK:Judo::level" > ST:DX+3 then @basethdice(ST:Grapple) else 0)), @if("SK:Sumo Wrestling::level" > ST:DX+6 then 2 * @basethdice(ST:Grapple) else @if("SK:Sumo Wrestling::level" > ST:DX+1 then @basethdice(ST:Grapple) else 0)), @if("SK:Wrestling::level" > ST:DX+3 then 2 * @basethdice(ST:Grapple) else @if("SK:Wrestling::level" > ST:DX then @basethdice(ST:Grapple) else 0)) _ ) _ ), damtype(ctrl), reach(C), parry(0), skillused(ST:DX, SK:Judo, SK:Sumo Wrestling, SK:Wrestling), damagebasedon("ST:Grapple"), basevalue("ST:Control Maximum") [ADVANTAGES] Wrestling Master, 10, page(P3-111:13), cat(Paranormal, Mental), description(Pyramid 3, #111, Page 13) |
09-21-2018, 09:47 AM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DFRPG and Grappling
Quote:
Now there's no excuse. Everyone buy it. From Warehouse 23 so SJG says "hey, we need more of these!"
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09-21-2018, 10:46 AM | #4 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: DFRPG and Grappling
Quote:
Very nice. Thank you. My one question is: What's in the Combat Table mods? Thanks very much for posting. Armin Oh, yeah, my one question, but a different one, so really two questions, but this is one: Is this shared as a file anywhere for others to download?
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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09-21-2018, 01:51 PM | #5 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: DFRPG and Grappling
Good question, I copied the skeleton of this from the Punch attribute so that may be an empty reference I changed because something wasn't working.
Not really, I use a heavily modified basic/worldbook file for my personal games and I just sort of threw this in at the bottom. |
09-21-2018, 02:28 PM | #6 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: DFRPG and Grappling
Quote:
Would you be okay with me sticking this into a simple file and making it available for download? I'll happily credit you in the file however you'd like.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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09-21-2018, 02:37 PM | #7 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: DFRPG and Grappling
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09-21-2018, 03:19 PM | #8 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: DFRPG and Grappling
Thank you.
(And it looks like Combat Table is a set of modifiers Eric put together for adjusting how/what appears in the attack listings.) ETA: Okay, the file is currently available on my OneDrive. I'm actually a bit ignorant of Technical Grappling, and not having read Hall of Justice yet, if anyone with knowledge would please check the file content, and let me know how better to label/comment this, I would appreciate it.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. Last edited by Armin; 09-21-2018 at 03:29 PM. |
09-21-2018, 05:00 PM | #9 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: DFRPG and Grappling
Quote:
The Grappling line does appear in the attacks, so it's loading. |
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09-21-2018, 05:35 PM | #10 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: DFRPG and Grappling
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