05-02-2023, 07:23 AM | #611 |
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Join Date: Mar 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
I think #3 is best... but I'll also vote for #1.
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05-02-2023, 07:39 AM | #612 | |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Maybe they could have access to some kind of metal or something (maybe magic magma?) that melts and flows easily, and radiates heat slowly to get the energy from the burners to the engines. |
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05-02-2023, 08:43 AM | #613 | |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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05-02-2023, 10:16 AM | #614 |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Honestly my main concern with boilers everywhere is that implies smokestacks everywhere, which doesn't mesh great with the classical Dwarven "city in the mountain"
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05-02-2023, 10:22 AM | #615 |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Caldera gets the heat for its boilers from the fact that, as the name implies, it's located on a dormant volcano. Dvergar could potentially do the same, utilizing geothermal energy (or maybe SGC assumes they're using geothermal, when they're actually using magic), which would mean little smoke. But honestly, smoke should be surmountable - maybe they have the smoke diverted into cleverly-designed vents throughout the mountain and connecting to the outside (which they'll need in some fashion to get proper ventilation anyway), ultimately resulting in a "misty mountain" of sorts.
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GURPS Overhaul Last edited by Varyon; 05-02-2023 at 10:28 AM. |
05-02-2023, 11:01 AM | #616 | |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Create Fire doesn't make huge amounts of smoke and with the right translation "Eternal Fire Spheres" become "plasma containment units" and the Carter expy starts thinking up technobabble about "zero point energy producing plasma that is then harvested to provide power for the Dvergar civilization.". Another key element for Steampunk is gleaming "brass" everywhere. We know it's Orichalcum while the SG-1 scientists are making notes about "extremely advanced copper alloys". Diverging at TL5 makes stuff just enough like technology to hide the Magic for a while longer.
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Fred Brackin |
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05-02-2023, 01:53 PM | #617 | |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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05-02-2023, 02:11 PM | #618 | |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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When you start translating things it's a short leap from "Magic" as "arts of wise men" (like the Bible's Three Wise Men who were probably Persian Magi) to "Science" which comes from "Knowledge". The dvergar term could probably be translated as either but there will be a long strange trip before Earth Scientists choose the "magic" version of the word.
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Fred Brackin |
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05-02-2023, 02:38 PM | #619 | |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Seriously, SG1 encountered a race of perfect shapeshifters who violated the law of conservation of matter and energy (they were naturally SM+0 humanoids, but could turn into things like ravens or similar without nuking the surrounding area), could teleport things around, could revive the recently-deceased (or at least "mostly dead") of their kind, etc, whom the natives stated were magical spirits who had helped drive off the Goa'Uld centuries prior... and SG1 held to the belief these "spirits" were just aliens with advanced technology (and turned out to be correct).
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05-02-2023, 10:41 PM | #620 | |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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1) Most of the locals were either TL3 and their claims of magic were already suspect or they had something to gain claiming that it is magic (i.e. Gouald who used "miracles" to prove their godlyness, Ancients who wanted people to stay away from their advanced technology.) Industrially advanced Dwarves have seemingly nothing to gain claiming their boilers are powered by magic and obviously know how they work, so their claims seem more likely to be taken seriously. 2) Stargate continually came up with explanations and then had them proven in some way (if I recall correctly usually because insight in how something worked let them disable it or whatever.) Here, whatever scientistic explanation you come up with is either wrong (and gets proven wrong) or squares with the local's fantastic explanation. You might not think much of, "Well the orb of endless flame heats.tje steam back up", but if the people claiming that have a whole system making other predictions that have been proven true, their explanations start seeming more credible. |
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Tags |
aliens, fantasy, space, thaumatology, worldbuilding |
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