06-14-2012, 10:14 PM | #21 |
Join Date: May 2008
Location: CA
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
Then again, getting set on fire should really cause a fright check, and that in itself should cause the goblins to stop being a threat.
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06-14-2012, 10:20 PM | #22 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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Every time they take a wound, they should roll a fright check, possibly at some sort of penalty if the foe is particularly intimidating. If they fail (and you could penalize it by injury, though that runs into some issues too), they flee. If they see one of their companions take a mortal wound, get killed, maybe even suffer knockback, they might also roll a fright check. Failure? Run like hell. Boom. 1 HP triggers a fright check, which Joe Average has a 50% chance of failing. Ignore the +5 for being in combat; they're mooks, and not well motivated. That's why they're mooks.
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06-14-2012, 11:01 PM | #23 | |
Join Date: May 2008
Location: CA
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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06-14-2012, 11:29 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
That's deliberate. If I want gimpy critters, I'll just make them gimpy the normal way. The only use I have for 'mook' rules is for a low-bookkeeping monster.
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06-14-2012, 11:38 PM | #25 |
Join Date: Jan 2011
Location: The not so wild west.
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
One thing that I like using mooks on is a cinematic "guard"
As a GM and a player, there is nothing I can't stand more than the "let's just take out the guard and infiltrate the [dungeon, station, base, etc.]" in a cinematic game that is (games focusing on realism are not applicable to my opinion in this matter). It started when I was running the old West End Games: Star Wars, and how hard the Storm Troopers were to take out... I swear, we'd try to get into a base, and 4 hours later we are still wearing down the same bloody troops. I instituted a "mook" rule that I don't remember currently. I still have that problem... if guys that are really only there to wear down a bullet, or really incur a "spot check." I mean honestly, if one lives (or stays conscious after the first "volley") He trips the alarm, shouts, etc. So, they need a "one shot down" for the action to keep moving. That's my two cents |
06-14-2012, 11:40 PM | #26 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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The point of mook rules is mainly to give your players opponents who they can feel badass wading through. This requires a) that they are generally easy to defeat, and due to the way GURPS handles combat resolution b) an easy way to deal with large numbers of opponents without slowing the game to a crawl. Minimizing bookkeeping is only a side-effect of throwing lots of opponents at PCs in GURPS, not the POINT of mook rules. Last edited by Crakkerjakk; 06-14-2012 at 11:43 PM. |
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06-14-2012, 11:41 PM | #27 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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06-15-2012, 12:23 AM | #28 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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That may be the point for you. For me, the point is that characters who are badass should be able to wade through an army of mooks without taking three hours to resolve the fight. |
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06-15-2012, 01:03 AM | #29 | |||||||
Join Date: Mar 2010
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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I find it to be perfectly within the GURPS mindset. GURPS is a generic, universal, role playing system. If it can't do cinematic dungeon fantasy hack-n-slash, then it isn't doing what it says on the tin. GURPS can, and does!, do these things; quite well, too. DF even sells! GURPS is not a reality simulation. GURPS is an action-adventure game with playable levels of reality-checking; it can do other things, from high wuxia to godlike supers to cinematic fantasy to ... but its' default mode of operation is human-scale action-adventure. Quote:
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All delvers are badass. Its' kinda the definition. |
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06-15-2012, 01:52 AM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF][Combat Rules] Informal Poll/Advice: who uses "mook" rules?
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Tags |
challenge, dungeon fantasy |
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