03-05-2011, 05:14 PM | #1 |
Join Date: Oct 2009
Location: Boston, MA
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Customizing the Revelations Cycle
I'm planning on running some selected stories from the Revelations Cycle for my next few adventures. I feel like I need to make some adjustments, though, as some of these stories have a lot of background info, but not a lot of explanation of how to deliver this info to player characters. I'm hoping some other folks here have run or played some of these adventures and might be able to share how it went (or at least that anyone might be willing to comment on the direction I'm thinking of taking).
So, starting with the Demon Prince of Rock 'n' Roll, here are some things I am considering adjusting or changing: The name. My players always ask what the name of the adventure is before we start playing. I may just call this "Night Music" to avoid spoilers. The number of NPCs. My players will not be able to keep track of all the colorful characters offered in Night Music, so I'm just focusing on the core seven of the "Austin Clique" (Druiel, Tomas, Zara, Lauren, Hugo, Wrench, and the Old Guy). Side plots with other local seneschals and characters in Austin probably won't come up (though I may throw in a background detail about the guy who witnessed the genocide abroad for foreshadowing purposes when we get to the Final Trumpet). The hook. Currently, the adventure as written suggests you get the PCs involved by having Wrenchial looking for folks to do him a favor, and Zara vouching for him. This won't fly for my group; one is a Malakite of Judgment, and the whole group has already met one too many angels they can't trust. They will resonate on Wrench, learn his true name, use attunements and Songs to figure out who he is, and sooner or later, determine he is a demon (and probably try to kill him). I think it might be "later," though, if "doing him a favor" isn't the main reason they agree to guard the band. As such, I think the (nominal) reason the PCs will be in town will be that the lead singer of Stool has an especially bright Destiny, and this music festival may set her on that path. This particular event may be important in securing Israfel a promotion to Archangel, as well, they're told (just so it will be even more twisted when the real coronation of a new Superior may turn out to be a Demon Prince). I may still have Wrench ask the PCs for help guarding the band, but at least this will jibe with what they were already planning to do. The back story. I'm not changing anything about the back story -- that is, the bits about how Lucifer grants boons and how Furfur wants to summon Lucifer using a legendary song -- but I feel like I need some way to impart this info to the players before the end of the adventure, so it doesn't feel like it's coming out of nowhere when Lucifer shows up and Furfur asks to be made a Prince. Any suggestions? (I'm not even sure how common this knowledge is outside Hell, and I have a hard time picturing a demon getting through the whole story without getting killed by the Malakite, unless the Malakite is actively interrogating him at the point of a Fiery Sword.) A different perspective on demons. If my PCs are intent upon killing every demon they can, I won't stop them. I think it might lead to more complex and interesting plots and themes in the future, though, if I can help them understand that "low contrast" works both ways: Just as there are some angels who have tried to kill them, there are some demons who might be decent to hang out with. Austin seems like the perfect place to demonstrate this. Wrench has already done something to help Tomas (potentially before the PCs even arrive), but I'd love to have him or some other demon do something to help (or even somehow save) the PCs -- and still show no signs of seeking redemption. The first idea that comes to mind is that they may see Lauren or Wrench step in to stop Druiel from doing something insane, but other ideas are welcome. Thanks in advance for any input or recollections from your own game! |
03-05-2011, 08:47 PM | #2 | ||||
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Customizing the Revelations Cycle
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03-05-2011, 09:07 PM | #3 | ||
Join Date: Oct 2009
Location: Boston, MA
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Re: Customizing the Revelations Cycle
Because I always do, and my players ask what the name is right before we start. Sort of tradition, I guess.
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03-07-2011, 05:29 PM | #4 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Customizing the Revelations Cycle
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Dude. Duuuuuuuuuuuuuude. Have one of the nicer demons hand them a Redemption-bait Renegade. Either pick someone amusing from the IN Collection, or. If you can wiggle the backstory to suit this. Hand them Mira. Yes, present them with a Redemption-bait Lilim, one of those rare possibilities, and she's all theirs, she's been handed over by an Austin demon who "doesn't want her to get hurt," and they need to get her to safety before the Game figures out she's there, and hopefully identify which Archangel can and should be given the job. If I recall correctly, this will totally wonk up the FotM backstory for her, but it would also tie the group rather personally to what goes down later, no? Edit: And if Mira's there in Austin because it is so much "just doing our jobs," and the whole truce thing, it's not like she's a native who's rebelling against that punchclock-evil thing. She's just looking for a place where she can, oh, hey, talk to someone who might not smite her too fast.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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03-07-2011, 05:31 PM | #5 | |
Join Date: Oct 2009
Location: Boston, MA
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Re: Customizing the Revelations Cycle
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03-07-2011, 05:46 PM | #6 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Customizing the Revelations Cycle
*beth sweeps a bow* I bet your players will, eventually, think me more of a Demon Princess, but I can live with that. >;D Glad to be helpful!
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
03-07-2011, 07:05 PM | #7 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Customizing the Revelations Cycle
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03-07-2011, 08:13 PM | #8 |
Join Date: Oct 2009
Location: Boston, MA
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Re: Customizing the Revelations Cycle
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03-07-2011, 09:59 PM | #9 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Customizing the Revelations Cycle
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(For the record, a cartoonist friend of mine has drawn up a 16-or-so-panel comic where the only word in each panel is "Dude" ... and each use is unique in meaning.)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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03-08-2011, 01:35 PM | #10 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Customizing the Revelations Cycle
It's the "HEY, HEYYYYY! Check this idea out for Evil GMing Potential!" kind of Duuuuuuuuuude! O:D Riffing on "give them a Renegade" to "give them a Renegade who will (potentially) figure into later adventures, and provide a hook for dragging them into that plotline.
I don't think I do a chastising "dude." It's just not how I've imprinted on the word. *beth ponders* Yeah, I'm more likely to use it as "Oh, hey, cooooool" or "okay, that's cool -- and take it a step further, and..."
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
Tags |
adventures, austin, furfur, revelation cycle, revelations cycle, tips |
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