05-18-2010, 08:54 AM | #31 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: Rapid Healing and Regeneration
Vaevictus is absolutely corect. Regeneration already includes Rapid Healing (and all of its benefits) as part of its cost. B 79, last sentence of first paragraph under Regeneration.
Case closed. |
05-18-2010, 09:04 AM | #32 | |
Join Date: Sep 2004
Location: Canada
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Re: Rapid Healing and Regeneration
Quote:
The problem is Very Rapid Healing, which is not part of Regeneration, and costs more than Slow Regeneration, and yet has less benefit as written.
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05-18-2010, 09:44 AM | #33 |
Join Date: Dec 2009
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Re: Rapid Healing and Regeneration
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05-18-2010, 12:04 PM | #34 |
Join Date: Aug 2004
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Re: Rapid Healing and Regeneration
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05-18-2010, 12:38 PM | #35 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
Thanks for that link. I hadn't seen that and while I agree that +10 to avoid crippling doesn't seem helpful, I don't know as much about GURPS as Kromm and others.
Quote:
But since Regeneration (Slow) already includes Rapid Healing, it only costs 10 pts to add VRH on top, so the combination is 20 pts. At only 5 less than Regular Regeneration, it's still overpriced! If you combine RPK's doubling of all HP healing with Kromm's +5 to resist bleeding, it gets better, but by itself it still isn't worth as much as Slow Regeneration, especially if you don't use bleeding rules (though in that case you really can just ignore VRH). One possibility is to extend RPK's interpretation to include every possible way that you would regain 1 HP. For example, if First Aid is used on someone with VRH, they regain 2 HP instead of 1. If someone casts a healing spell on you, the effect is doubled. Would that make it worth 15 pts by itself? Here's another possibility: to recover 1 HP every 12 hours, buy Regeneration (Very Slow) at 10 pts. To recover 1 HP every 6 hours (or every 3 hours?) buy Regeneration (Slow) for 15 or 20 pts. Then just get rid of Very Rapid Healing. The only problem with that is that Regeneration is still exotic, which VRH isn't, so that takes away character options for some concepts.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 05-18-2010 at 12:42 PM. |
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05-18-2010, 02:15 PM | #36 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
Except that Regeneration is exotic, so no normal human is going to be able to buy Regeneration in games I run. In that case, Very Rapid Healing is awesome.
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05-18-2010, 02:51 PM | #37 |
Join Date: Jul 2008
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Re: Rapid Healing and Regeneration
Well, so long as the opportunity cost of being something that can have regeneration is more than 5 points, anyway
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-18-2010, 03:07 PM | #38 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
I run lots and lots of games where the players are humans. Only humans. So there is no opportunity cost to be something that can have regeneration...you can't.
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05-18-2010, 03:59 PM | #39 | |
Join Date: Jul 2008
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Re: Rapid Healing and Regeneration
Quote:
Except that it makes it pretty clear that one of those costs is just not right. As has been otherwise established up-thread.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-18-2010, 04:57 PM | #40 |
Join Date: Nov 2009
Location: GMT-5
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Re: Rapid Healing and Regeneration
It's a small point and won't tip the scales, but note:
A +5 to HP recovery rolls improves your chance of getting a critical success. This makes it more likely to heal 4 HP in a day with VRH than with Regeneration (slow). |
Tags |
house rules, rapid healing, regeneration |
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