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Old 12-28-2011, 10:30 PM   #61
nik1979
 
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Join Date: Oct 2004
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Default Re: Confusion about Scopes, Precision Aim, etc

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I completely fail to understand how people can then interpret three Aim maneuvers to only be two seconds of aim, which is what your interpretation of the scope rules would require.
Because communication is never perfect, people have to make adjustments and broaden their definitions and context analysis depending on the environment. People have looser definitions that cater to their surroundings.

Set the expectation that one will have to patiently explain very familiar things in much different ways as one gets more exposed to a wider and greater audience.
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Old 12-28-2011, 11:13 PM   #62
Phoenix_Dragon
 
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Default Re: Confusion about Scopes, Precision Aim, etc

True, but in that sense, any set of rules is doomed to some degree of misinterpretation. Even if we wrote the whole thing up like a math textbook, taking all that effort to explain the rules in absolute detail, there would still be some who misinterpret it. Just look at the ASL rules; massively detailed, laid out in a point-by-point treatment, incredibly dense to read, and it still gets sections misinterpreted by some.

And considering how draining it can be reading those rules for very little gain in clarity, I'm much happier with GURPS's writing. Such extensive detail is useful in a adversarial game with no referee, particularly one used in tournament-style play, but not so much in a cooperative one with a GM running things.
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