02-10-2018, 09:40 AM | #11 |
Join Date: Feb 2016
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
Single player, though you could have multiplayer functionality. I think that a sandbox RPG would probably be the easiest fit, though something like a traditional JRPG would he interesting. Can you imagine playing a modern martial arts-action-rpg game similar to Shenmue using GURPS?
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02-10-2018, 10:44 AM | #12 | |
Join Date: Dec 2012
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
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02-10-2018, 11:05 AM | #13 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
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But from a marketing perspetive? Hell yes they need them. XPs and levels have appeared in friggin' TODO apps because they're the pillars of "gamification". They show you your progress towards some goal, be it ever so artificial, and they give you some bragging rights. Scores matter a lot in games. |
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02-10-2018, 12:20 PM | #14 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
If the game had MMO PvP aspects, I could see level being included as a metric to represent how dangerous an opponent.
If you're level 32 and your opponent is level 47 he's probably going to mop the floor with you unless he's a 47 accountant or some such. |
02-10-2018, 12:27 PM | #15 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
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'Scores' and 'bragging rights' matter a lot to a vocal minority of the gaming populace. They do not matter ubiquitously. |
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02-10-2018, 12:54 PM | #16 |
Join Date: Feb 2016
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
You could very well have a game where only one character point is rewarded per minor mission, two character points per major mission, and five character points per story mission (with a missions taking an average of one hour of play to finish per character point awarded). You would just make it so that most of the rewards for missions were monetary rewards or social rewards. I would suggest starting characters with 200 character points and having 25 minor missions, 25 major missions, and 25 story missions (giving 200 hours of play from missions).
I would suggest a couple of changes to GURPS that would make the video game more interesting. Characters should gain social advantages and social disadvantages from social interactions with NPCs (with social rewards from missions also giving social advantages) and should not cost or give character points. Characters should also gain one Technique Point per Character Point invested in a skill, so players will not have to balance investing in skills versus investing in techniques. |
02-10-2018, 01:12 PM | #17 | |
Join Date: Mar 2013
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
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Yep, just look at how scoring works in Minecraft. |
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02-10-2018, 01:13 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
In terms of the combat system, it would probably be necessary to eliminate the ability to choose active defenses, it would slow things down way too much.
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02-10-2018, 02:36 PM | #19 |
Join Date: Feb 2016
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
You could map defenses to specific button combinations for consoles (LB could be left-handed parry/block, RB could be right-handed parry/block, LB+RB could be retreating parry/block, LT could be dodge left, RT could be dodge right, and LT+RT could be retreating dodge). Higher combat skills could slow down time perspective, allowing you to attack and defend more easily as a player.
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02-10-2018, 04:12 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
I was assuming multiplayer, not single player. There certainly are games that let you block, but they don't work much like GURPS.
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