10-29-2013, 03:30 PM | #21 |
Join Date: Mar 2013
|
Re: Creating a new fantasy world.
Why do the IEs keep the TL to 3?
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
10-29-2013, 04:44 PM | #22 |
Join Date: Oct 2013
|
Re: Creating a new fantasy world.
|
10-29-2013, 07:08 PM | #23 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Creating a new fantasy world.
Quote:
2. The Big Darned Heroes are from a minority I take it. Perhaps they are like Zoroastrians in Islamic Persia or Armenians in the Ottoman Empire. Or like Balkans in the Ottoman Empire. Their existence is dependent either on their obscurity, their monopoly over a given niche, or their habitation of wilderness areas. Perhaps there are rumors of distant cousins of their race living outside the Empire's rule, and even with an Empire of their own? Or heroic tales of last stands, etc? Oral traditions? Lots of things can be thought of.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
10-29-2013, 10:49 PM | #24 |
Banned
Join Date: Mar 2006
|
Re: Creating a new fantasy world.
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 01:45 AM. |
10-29-2013, 11:10 PM | #25 |
Banned
Join Date: Mar 2006
|
Re: Creating a new fantasy world.
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 01:11 AM. |
10-29-2013, 11:17 PM | #26 |
Banned
Join Date: Mar 2006
|
Re: Creating a new fantasy world.
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 01:11 AM. |
10-29-2013, 11:36 PM | #27 |
Banned
Join Date: Mar 2006
|
Re: Creating a new fantasy world.
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 01:11 AM. |
10-30-2013, 03:52 AM | #28 |
Join Date: Oct 2013
|
Re: Creating a new fantasy world.
I've just found the Soul Stone spell (GURPS Magic page 71) which is perfect for the technical aspects of the immortality.
It makes sense from a social level as well, as the fewer people who know about their weakness the less chance there is of someone managing to exploit it and kill them permanently. I'm thinking some form of blood magic as their go-to power enhancer. I don't doubt there are already rules for ritual sacrifice empowered spells in some splatbook or other but it'd help if someone could point me in the right direction. After additional thought and reading the thread's replies, I've twigged to the fact that even a society with a tech level as low as 3 needs to have some basic level of higher learning to function: stuff like basic medicine and architectural knowledge is kind of vital. Now naturally this means that either the IEs have to do this stuff themselves (not likely, and certainly not beyond hobby level) or they have to let a portion of the population be educated. I'm going to go with the solution of having loyal families rewarded with access to this higher education and better lifestyle, effectively creating a secondary noble class beneath the IEs. As to what was here before the elves arrived... I'm actually thinking along the lines of several smaller TL 4 societies. The IEs arrived, used their more powerful magic to leverage influence and set most of the factions to squabbling, then swept in with their pet faction and conquered the weaker factions 1 by 1 over the course of several centuries. Having them as outcasts from a high-magic, low tech civilization across the sea means they can have a grudge nurtured for centuries/millennium that won't automatically have them outclassed by their enemy at this point, tech wise (Working on the assumption that a high magic society would have little need to develop new technology, and thus would be relatively unchanged in that regard despite the timescale involved). This also means I can have them still at war with the last holdouts of the initial civilizations that they've been overtaking. Interesting possibilities are opening up... Thoughts? |
10-30-2013, 04:38 AM | #29 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
|
Re: Creating a new fantasy world.
Quote:
If you are unfamilar with the nomenclature, the "+X^" represents an alternative technology ("+X) based on a supernatural/superscience boust ("^"). In the case of say TL4+2^ for your world, the IE could field a TL6ish type device based on magic, that could emulate the abilities of a TL6 Tank, but would be based on TL4 technology. For example a magically powered goleum based on a large (SM+1 or +2) suit of plate armor that could shoot explosive fireballs. -Dan |
|
10-30-2013, 04:44 AM | #30 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Creating a new fantasy world.
Quote:
I was thinking of fantasy closer to the movies Ladyhawke and Beastmaster, with subtle magic and no casting by any of the PCs, which have less magic than even Lord of the Rings. These kept the casting of magic in the hands of the the BBEG, and those tended to have magic casting closer to the Path/Book option from Thaumatology, with long drawn-out rituals and no real setting difference between "arcane" and "divine". (Navarre and Isaboe in Ladyhawke had Divine Curse (Alternate Form w/ Trigger), and Dar in Beastmaster had put points the Animal Telepathy Power with a hefty Unusual Background charge; neither movie had spell-slinging.)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 10-30-2013 at 04:50 AM. |
|
Tags |
fantasy, gurps, setting |
Thread Tools | |
Display Modes | |
|
|