04-15-2013, 07:36 PM | #31 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: The Morality of Playing Sapient Animals
To the OP's question, there are a few additional solutions I can think of. In all three cases I think the key is that all the PCs are prey, or all the PCs are predators. Mixing them would provoke the kind of problems your players seem to want to avoid.
1. Only the carnivores are actually sapient. This is similar to the Narnia-esque talking animal/witless animal divide. Everybody plays a predator. 2. The different sorts of animals (divided by taxonomic family or carnivore/omnivore vs. herbivore, or some other division) are alien enough from each other that they can't tell if the other group(s) is/are sapient. The players of predators would not have any real reason to suspect their prey are intelligent. Not sure your players would be OK with this, though. 3. Go the Watership Down route: everyone plays a prey animal, and getting eaten is recognized as a common occurance but nobody wants it to happen to them, personally.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
04-15-2013, 09:03 PM | #32 | |
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Join Date: Oct 2006
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Re: The Morality of Playing Sapient Animals
Quote:
Make sure you bring enough butter and garlic sauce to cover your body. |
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04-15-2013, 09:08 PM | #33 |
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Join Date: Oct 2006
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Re: The Morality of Playing Sapient Animals
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04-15-2013, 09:17 PM | #34 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: The Morality of Playing Sapient Animals
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04-15-2013, 09:30 PM | #35 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The Morality of Playing Sapient Animals
Quote:
A better way is to say that the carnivores are gallant warriors defending the innocent photosynthetic peasantry from THEIR predators. And an even better way is to go the normal route and Don't Think About It To Much.
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04-15-2013, 09:33 PM | #36 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The Morality of Playing Sapient Animals
Nah, I don't think he tastes all that good. Now papist, jacobite loving, paleoconservative military-medic; that is a feast for the ages.
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04-15-2013, 09:45 PM | #37 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: The Morality of Playing Sapient Animals
Naw, I'm too skinny. Stringy, even. And too much Scotch has passed my lips. I'd taste like a starving jackrabbit unearthed from a peat bog.
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04-15-2013, 09:56 PM | #38 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Morality of Playing Sapient Animals
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04-15-2013, 10:36 PM | #39 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: The Morality of Playing Sapient Animals
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04-16-2013, 04:14 AM | #40 | |
Join Date: Jul 2009
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Re: The Morality of Playing Sapient Animals
Quote:
Alternatively, the herbivores need not be antagonistic, just that the conflict is so old and so necessary for the carnivores' survival, and perhaps the two groups speak different languages, that peace is completely impossible. I really liked the idea of contextualizing predation so it feels as something other than cannibalism, and eliminating all human parallels, but it's really just too much work, and not that easy to immerse oneself in a world that operates under such alien rules. I can understand why someone wanting a light-hearted fantasy romp would be put off; it's like yearning for Dungeon Fantasy, and your GM serves you Transhuman Space. |
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Tags |
animal, fantasy, gurps |
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