04-12-2013, 07:41 PM | #1 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Dormouse Adventurer
I decided I wanted to make an anthropomorphic dormouse character. I wasn't sure what all I needed to do, so I decided to write him up as if he were a human adventurer and then ask for help in scaling down, as it were.
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Some things about what I'm aiming at: - Definitely has the fur, tail, and head shape of a normal dormouse. - His fur is hot pink in coloration, if that might matter in some way. - 7cm tall; not sure what SM this will leave him at, but it will make him very much weaker in the strength department. - As appropriate, add other advantages derived from being small (Double-Jointed is already part of this thought process actually). - Don't know the pricing of reversing that Resistant. But being sleepy is the trait that gives his race its very name! - He can hibernate. I may have vastly underpriced his Signature Gear. Its main effect is that it is a boomerang with Loyal Weapon and allowed to get upgraded as he does, but it can also be used like an extra arm for flipping switches or grabbing loose items off of enemies. The TL is Fantasy. Basically, it's one of those schizotech settings where any item other than modern firearms can appear, people are fairly well-off because of all the magic and stuff, and there's no cross-TL penalties for using stuff of various styles. I think TL5's $5,000 Typical Starting Wealth sounds good off the top of my head. Standard Adventurer's Pack of Hoarding is starting equipment for any adventure-hero in this setting and to be perfectly honest most fantasy games I've really cared about. It holds an arbitrary amount of stuff (beginning loaded out as the standard pack in DF Loadouts) without worry of encumberance, can't be permanently separated from its owner, and turns invisible on command. I'll answer any other questions if they come up.
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04-12-2013, 09:45 PM | #2 |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: Dormouse Adventurer
In my sig, there's a link to The Little People, which, at the end, has stuff for mouse people. Might help
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04-12-2013, 10:57 PM | #3 | |||||
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Dormouse Adventurer
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And Sleep effects might be Occasional in supernatural setting though you can't take more than five levels anyway. Don't forget that damage bonuses from Weapon Master and Throwing Art don't stack. Though WM has other benefits.
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04-13-2013, 07:55 AM | #4 | |||||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Dormouse Adventurer
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Does a level of Born Biter seem appropriate? Maybe some Striking ST for bites only? Rodents generally seem to be pretty darn good about biting stuff. Quote:
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He's supposed to be similar to a swashbuckler or general dungeon guy (a bit of thief stuff and able to use fireball wands and whatnot when needed), though his broad-based weapon preference makes him quite knight-like in that regard. For strength though, I was aiming at "normal for his size, plus the usual faerie improvements as needed for gameable abstraction." I just wasn't sure how low it was going to need to go. Quote:
EDIT: Looking it up, Susceptible says it's only for HT rolls. Would it be right to take it as a separate disadvantage for Will rolls to resist hypnosis and mind-based sleep-inducers as well as those based on health? Quote:
These weapons get the other Weapon Master bonuses as usual, and if he buys the skills for these things down the line he gets their damage bonuses on those skills. And he'll almost always be rolling melee attacks with large bonuses for the relative size of the target. It just doesn't cover the missile weapons or the non-throwable melee weapons, hence the 40 point cost (I had been thinking about 35 at first, until I realized the huge number of throwing weapons there were).
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Ba-weep granah wheep minibon. Wubba lubba dub dub. Last edited by simply Nathan; 04-13-2013 at 08:12 AM. |
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04-13-2013, 10:27 AM | #5 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Dormouse Adventurer
This is, at best, a Quirk IMHO. The size restriction is a balanced Feature (narrower target field, but more likely to injure you if offense is given, but less likely to take offense in the first place because of the absurdity of the situation), while the "mateless" stipulation removes the vast bulk of the associated risks.
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04-13-2013, 11:01 AM | #6 |
Join Date: Jan 2006
Location: Central Europe
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Re: Dormouse Adventurer
To a first approximation, ST is proportional to the cube root of mass, and mass is proportionate to height cubed. A 180 cm human is 25 times taller and approximately ST 10 (give or take 50%). So even ST 1 HP 1 makes him the Arnold Schwartzinegger of dormice.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
04-13-2013, 11:09 AM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Dormouse Adventurer
I very much doubt that a doormouse can run 7 yards in one sec. Buy down the Move, you should.
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04-13-2013, 01:38 PM | #8 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Dormouse Adventurer
Sometimes it seems sad that strength isn't any more granular, doesn't it? Rounding him up to a full ST 1 should still work well enough (and I'm still considering giving him a level of Striking ST for his bite).
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
04-13-2013, 01:45 PM | #9 |
Join Date: Nov 2004
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Re: Dormouse Adventurer
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04-13-2013, 01:59 PM | #10 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Dormouse Adventurer
I googled for about 15 minutes and I could only find for regular mice going around 7.5 mph, so I'll take this.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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fantasy, furry, size modifier |
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