03-17-2013, 07:30 PM | #1 |
Join Date: Apr 2005
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Dungeon Fantasy and Psis
I finally purchased DF 14 and found it an intesting oddity, but the social ramifications of the presence of Psis are glossed over. Shouldn't they have a Social Stigma, considering their rarity, propensity to summon troublesome psychic phenomena, and inexplicable powers? Wouldn't Mage's Guilds try to oppose them?
Weird Dreams is a neat Perk. It would also be appropriate for clerics.
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03-17-2013, 07:46 PM | #2 | ||
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Dungeon Fantasy and Psis
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Why should they? Do wizards oppose clerics and vice versa? Do swashbucklers, knights, and martial artists oppose one another? I can see rivalries between individual organizations of each against the other, but I don't see universal opposition.
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03-17-2013, 07:58 PM | #3 |
Join Date: Apr 2005
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Re: Dungeon Fantasy and Psis
There are settings where wizards and clerics get into philosophical disputes. Note the optional Social Stigma (Excommunicated) on the Wizard template. Psi is a bizarre force famous for its resistance to magery, and guilds tend to suppress opposing forces.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
03-17-2013, 08:08 PM | #4 |
Join Date: Dec 2007
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Re: Dungeon Fantasy and Psis
Does DF have social ramifications? Aren't towns just places where you got to buy gear, get drunk and have people wander in with treasure maps?
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03-17-2013, 08:27 PM | #5 | ||
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Join Date: Feb 2005
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Re: Dungeon Fantasy and Psis
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1. ...with the eternal caveat that anything that you decide to do in your own campaign is OK. I'm just saying that there's insufficient reason for DF as a system to require psis to have a social stigma.
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03-17-2013, 09:58 PM | #6 | |
Join Date: Mar 2010
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Re: Dungeon Fantasy and Psis
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03-18-2013, 02:29 AM | #7 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Dungeon Fantasy and Psis
"Hmmmm," complained the GURPS player.
"What is it?" asked the Grognard with a quirked eyebrow. "Well, I really like the imagery of GURPS Dungeon Fantasy. It's terribly evocative. I love Knights and Wizards and Clerics and Psis and Elves and Dwarves and cat people. I'd love to run this." "...so do it?" Said the Grognard, already wearying of the discussion. "Yeah, well..." the GURPS player hesitated. "But look, here's the thing. There's no discussion of culture. Where are the Mage's guilds? And what is Cat Folk culture like? And the game has, like, zero social rules. I mean, how could would it be for the knight to get tangled up in the politics of court? Or to play some orphaned mage-child running one-step ahead of the witch hunters? That would be awesome, but the game has no support for it." The Grognard sank a little deeper into his seat, already searching for a book, some kind of escape from the conversation. "Its almost like the game is about dungeon crawling..." "That's just it!" Growled the GURPS player. "Everytime I bring this stuff up, that's what people say! But you know, DF has way more potential than that! Why limit yourself to this? Why just make it about dungeon crawling when it can be so much more? That's the problem with you grognards. You just want everything to be D&D, but what about richer, deeper roleplaying experiences? You know, GURPS really needs some kind of book to support this broader gameplay! Like, a DF expansion about world-building and adding all those other elements in." The Grognard's eyes darted to the copy of GURPS Fantasy, lying but inches from the GURPS player's fingers. "You don't say." "Oh!" smirked the GURPS player "Yeah, people say that. One guy on the GURPS forum is like a damn broken record about it. But does it have templates? DF has templates. It makes gameplay easy. You can just jump right in." The Grognard thumbed through the Fantasy book to the Character creation section and looked through the many, many templates. "Hmmmm..." he said, noncommittally. "And races. I mean, DF is full of cool races. Does Fantasy have anything that cool?" The Grognard flipped a few pages back and scanned the page with his eyes. "Plus DF has an entire book on monsters. Does Fantasy have any monsters?" The Grognard tired of the game and put the book down, skipping over the section on monsters, unique magic systems, kingdom building, mythologies, histories and alternate planes and entire discussions of the supernatural. "I don't know what to tell you, man. Seems like there's a big gap in the GURPS DF line." "Clearly." Sniffed the GURPS player.
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03-18-2013, 03:19 AM | #8 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dungeon Fantasy and Psis
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03-18-2013, 03:20 AM | #9 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dungeon Fantasy and Psis
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03-18-2013, 07:18 AM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Fantasy and Psis
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But to the Op you have a lot of good reasons its not required in this thread and a couple of suggestions to make it optional. So if you want your DF game to be more about town and less about delving then its worth looking at as part of your world building.
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dungeon fantasy, fantasy |
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