10-07-2004, 05:43 AM | #1 |
Join Date: Sep 2004
Location: Orange County, VA
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Affliction/Malediction question
OK, I have a Kromm worthy (I think) rules question here.
If I use an Affliction modified with Malediction to give an advantage and the player decides not to resist, how long does the advantage last? Normally the Affliction last one minute per point the resistance roll fails by, but Malediction states the target does not have to choose to resist. Would you just use a base one minute for Afflictions which the target chooses not to resist? |
10-07-2004, 09:01 AM | #2 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Affliction/Malediction question
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] Last edited by Kromm; 10-07-2004 at 09:11 AM. |
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10-07-2004, 09:08 AM | #3 | |
Join Date: Aug 2004
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Re: Affliction/Malediction question
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I would think you'd roll normally, and if there was no resistance on the target's part, you simply get 1 minute per point you made your roll by (minimum 1). |
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10-07-2004, 09:13 AM | #4 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Affliction/Malediction question
Quote:
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-07-2004, 10:16 AM | #5 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Affliction/Malediction question
Thank you Kromm. This helps me out with a few new ideas. :)
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