02-25-2020, 12:16 PM | #11 |
Join Date: Dec 2017
|
Re: Standard for memory points?
I see that trade off as very gamey and very good. It applies an appropriate pressure on all character types to consider IQ. Basically, in the new rules every point shift from something like an 11-11-10 starting character is hard to justify. That's the mark of a game that has given serious thought to balance.
|
02-25-2020, 04:08 PM | #12 |
Join Date: May 2015
|
Re: Standard for memory points?
What's hard for me to justify is the enormous XP incentive to get advanced talents during creation rather than from experience, the weak ST/DX that end up going along with those advanced talents, and the extreme difficulty of picking up a one-point talent after creation, compared to raising several attribute points.
|
02-25-2020, 09:06 PM | #14 | |
Join Date: Sep 2018
Location: North Texas
|
Re: Standard for memory points?
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
02-25-2020, 09:21 PM | #15 |
Join Date: Dec 2017
|
Re: Standard for memory points?
The design principle of the new edition seems to be 'you will never be able to get it all, so just make a choice and get on with it'. Unless, of course, you pile on the magic items, in which case you can have whatever you want. But that's on you.
|
02-25-2020, 09:25 PM | #16 |
Join Date: Oct 2015
Location: New England
|
Re: Standard for memory points?
Exactly. Just come up with a character concept, build that character, and enjoy playing them as they work to achieve their goals.
|
02-25-2020, 11:57 PM | #17 | |
Join Date: May 2015
|
Re: Standard for memory points?
Quote:
Another somewhat more complex step could be to use a house rule like many people developed before Legacy, where you can increase your talent capacity without increasing your IQ. Typically this was charged some fraction (e.g. half or 1/3) the XP cost/effect of raising IQ itself. An alternative to that, which I personally find rather attractive, is allowing learning talents by studying them (again, where logically possible) by spending enough time in-game doing so, perhaps increasing that time to something more than 3 months per point if in excess of IQ, and/or requiring some amount of time/effort to maintain practice on some known talents. |
|
03-25-2020, 01:42 PM | #18 |
Join Date: Sep 2005
Location: Arizona
|
Re: Standard for memory points?
As a GM I control all official character sheets. This isn't as bad as it sounds. I created character sheets that exist on my computer. I print them out for my players. When they make significant, or just enough small changes, I modify the original to reflect these changes and print out new versions.
One section of the character sheet is the Talent list. This has the name of the Talent followed by the cost, either 1PT or 250XP, and the IQ needed to 'learn' the talent. The way a Talent is learned is pretty unimportant during play. Another section is the full text of each Talent or Spell the character knows. This reduced the need to pass books around, since the player can just consult the text in their character sheet booklet to determine if something does or does not fall under a given talent.
__________________
So you've got the tiger by the tail. Now what? |
Thread Tools | |
Display Modes | |
|
|