Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-23-2014, 06:02 PM   #11
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: IW and Long Earth

Quote:
Originally Posted by Salabasama View Post
They get to bring their blood with them, right? Or is that why they lose so much FP?
Iron and steel don't get carried along, but iron-bearing organic compounds are fine.
PTTG is offline   Reply With Quote
Old 07-23-2014, 11:10 PM   #12
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: IW and Long Earth

Quote:
Originally Posted by PTTG View Post
Iron and steel don't get carried along, but iron-bearing organic compounds are fine.
Yes. The blood question is explicitly addressed in the book.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 07-23-2014, 11:28 PM   #13
mr beer
 
Join Date: Mar 2013
Default Re: IW and Long Earth

Quote:
Originally Posted by Salabasama View Post
They get to bring their blood with them, right? Or is that why they lose so much FP?
"...but your blood stays" would seem to be a unusually harsh Limitation on Jumper.
mr beer is offline   Reply With Quote
Old 07-24-2014, 06:22 AM   #14
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: IW and Long Earth

Quote:
Originally Posted by mr beer View Post
"...but your blood stays" would seem to be a unusually harsh Limitation on Jumper.
Leading to the punchline "It's a great trick, but you can only do it once."

I've never read this work. Do the iron-bearing organic compounds need to be part of a living person, or can somebody jump while carrying a bottle of type AB- blood (or some such item needed elsewhere)?
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 07-24-2014, 08:28 AM   #15
Not another shrubbery
 
Join Date: Aug 2004
Default Re: IW and Long Earth

Quote:
Originally Posted by Rocket Man View Post
I'd give "Can't carry Ferrous metals" a 10 percent limitation. The overall restriction on the carrying capacity is far more restrictive ; "no iron" mainly hurts people caught unaware or who lacked the time or resources to find substitutes.
Oh, thanks. I didn't understand the distinction before I read your reply. Wouldn't it just be a Nuisance Effect?
Not another shrubbery is offline   Reply With Quote
Old 07-24-2014, 12:11 PM   #16
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: IW and Long Earth

Quote:
Originally Posted by Not another shrubbery View Post
Oh, thanks. I didn't understand the distinction before I read your reply. Wouldn't it just be a Nuisance Effect?
I dunno, a surprising number of tools contain iron parts, and it's actually potentially useful, if you grab a dangerous object made partially of iron, then step away with it. It destroys guns, for one thing.
PTTG is offline   Reply With Quote
Old 07-24-2014, 12:17 PM   #17
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: IW and Long Earth

Quote:
Originally Posted by PTTG View Post
I dunno, a surprising number of tools contain iron parts, and it's actually potentially useful, if you grab a dangerous object made partially of iron, then step away with it. It destroys guns, for one thing.
This sounds like a linked Innate Attack against ferrous metals with Cosmic Irresistible, and worth mucho points. You'd have to lock up jumpers like they were Magneto.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 07-25-2014, 06:10 AM   #18
Not another shrubbery
 
Join Date: Aug 2004
Default Re: IW and Long Earth

Quote:
Originally Posted by PTTG View Post
I dunno, a surprising number of tools contain iron parts, and it's actually potentially useful, if you grab a dangerous object made partially of iron, then step away with it. It destroys guns, for one thing.
? What's going on here? Are ferrous metal objects actually destroyed if you jump with them?
Not another shrubbery is offline   Reply With Quote
Old 07-25-2014, 10:27 AM   #19
fifiste
 
Join Date: Aug 2012
Location: Estonia
Default Re: IW and Long Earth

Didn't they fall apart into rust or something?
As far as I remember it is ok for iron - compounds such as rust or hemoglobin etc. to come across. Just the metallic iron tens to break apart.
fifiste is offline   Reply With Quote
Old 07-25-2014, 11:15 AM   #20
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: IW and Long Earth

It's not much of a spoiler to say that early on, a character jumps (steps) with a gun, leaving all the iron components behind, but bringing the rest of it along. Afterwords, a small pile of gun parts would be left behind, and the rest of the gun is in the new world...

So, you can't use this to attack an enemy unless it's an enemy with vital parts made of iron who's small enough for you to pick up and move easily.
PTTG is offline   Reply With Quote
Reply

Tags
infinite worlds


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.