04-05-2014, 03:18 AM | #61 |
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Re: Pyramid #3/63: Infinite Worlds II
I vaguely remember an article's author notes involving magical homes and spells centered around them. It might be possible to modify those in place of the hugely expensive but limited use power to make it more difficult for the rare jumper to enter one's domain.
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04-05-2014, 04:02 AM | #62 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/63: Infinite Worlds II
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Jumper is the appropriate power for most of this as it is how you would go from one world to the next. That getaway power should be pretty expensive too so I am ok on that. The enhancements, even based on a huge power like that typically dont cost too much either. Access Regulation is 25 points and Larger Size is just 10 points a level. All doable for the kinds of beings who would have these powers. I suppose you could buy the power on a Patron (Sentient Dimension) even if it doesn't go anywhere. However for really small dimensions I might go with Payload as the base power. I think I will build the option for my sea turtle race and see how it goes. |
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04-05-2014, 12:56 PM | #63 | ||||
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Re: Pyramid #3/63: Infinite Worlds II
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(That said, the name is the easiest thing to change of any system. Go for it!) Quote:
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04-05-2014, 01:10 PM | #64 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/63: Infinite Worlds II
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So the power of Symbols wins over tradition. Your right on Payload, it did not take long to realize that even on Jumper the extra points for Access Regulation and and Extra Size did not represent a huge increase in cost. On the other hand Payload might be reasonable for world gods like Ymir :) |
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04-05-2014, 01:59 PM | #65 | |||
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Location: Portsmouth, VA, USA
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Re: Pyramid #3/63: Infinite Worlds II
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04-05-2014, 02:37 PM | #66 | |
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Re: Pyramid #3/63: Infinite Worlds II
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Blast it. That was one of the issues I wanted to buy back when I had a little money.
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04-05-2014, 02:41 PM | #67 | |
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Re: Pyramid #3/63: Infinite Worlds II
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But that whole concept was always one of my favorites for a Super named Pockets. I don't read comics, so I'm sure it's probably been done to death.
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04-05-2014, 02:53 PM | #68 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/63: Infinite Worlds II
I rarely do anything without thinking it out in just about every conceivable way - though I do miss things. What's more I almost always extensively playtest and peer review any material I put out there, which is one of the reasons I get so annoying when errors are found. It may not look it, but every article I write goes through two to four weeks of playtesting and peer review and even more in alpha-testing. Sometimes, I don't have that luxury, but most articles have had about 30+ man hours of work put into them. That's my process at least - I don't know about other authors.
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04-05-2014, 03:38 PM | #69 |
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Re: Pyramid #3/63: Infinite Worlds II
And I'm not the only one that appreciates it. :)
Articles are always well written and edited even if I either disagree with the exact rules interpretation or am disinterested in the subject matter.
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infinite worlds, pyramid 3/63, pyramid issues |
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