10-17-2010, 06:57 PM | #31 |
Join Date: Jul 2006
Location: Minnesota
|
Re: Boosters I'd like to see
For Fantasy I'd like to see a booster of Harsh Curses. Stuff like Curse! You Die that is perhaps too mean for a regular set, but that works well in a booster format for the griefer market segment (like my group) - who enjoy doing cruel things to each other.
__________________
"This signature line intentionally left blank." |
10-17-2010, 07:50 PM | #32 |
Join Date: Mar 2010
Location: Lawrence, MA
|
Re: Boosters I'd like to see
Yeah, I'd like to see some more powerful game changing cards. The original sets seem to have some cards that can help turn the game around if you fall way behind (annihilation, transferal potion, wand of dowsing, etc..), but they seem to be lacking in the expansions. It feels like the more sets you add, the less likely you are to draw cards that will help get you back into the game and keep it close and competitive.
|
10-17-2010, 08:18 PM | #33 |
Join Date: Aug 2010
|
Re: Boosters I'd like to see
I was going to suggest a booster like this as well, everyone likes curses!
__________________
Mario - Ontario, Canada MiB #3872 |
10-17-2010, 08:50 PM | #34 |
Join Date: Aug 2006
|
Re: Boosters I'd like to see
I do like the idea of the harsher curses and such. One of my favorite cards from Munchkin Fu is Spinning Back Kick which essentially penalizes a player for cursing you. I think a card similar to that would work well in a set like what's been suggested. Harsh curses, yes, but also harsh counters to being cursed.
|
10-17-2010, 10:09 PM | #35 | |
Join Date: Mar 2010
Location: inside of your aqueous humour
|
Re: Boosters I'd like to see
Quote:
|
|
10-22-2010, 05:25 PM | #36 |
Join Date: Apr 2010
Location: West Michigan
|
Re: Boosters I'd like to see
I'd love to see a booster for The Good The Bad and The Munchkin and/or Super Munchkin- more capes!
|
10-23-2010, 08:28 AM | #37 |
Join Date: Aug 2010
Location: Windsor Locks, CT
|
Re: Boosters I'd like to see
I completely agree with the GBM. That one has a lot of potential, but it currently doesn't have enough game changing cards. Munchkins seem to get powerful quickly in it and the game ends fast. It could use more cards to help stop combats.
|
10-23-2010, 01:10 PM | #38 |
Join Date: Mar 2008
Location: Colorado
|
Re: Boosters I'd like to see
That's where Munchkin Blender and Munchkin 7: More Good Cards come in handy.
__________________
Check out my Munchkin trade post Last edited by RL; 10-23-2010 at 01:22 PM. |
10-25-2010, 07:48 AM | #39 |
Join Date: Aug 2010
Location: Windsor Locks, CT
|
Re: Boosters I'd like to see
I agree, but for the essence to retaining the same deck and base set it is something I'd be quite interested in.
Last edited by ComBAT; 10-25-2010 at 07:55 AM. |
10-25-2010, 09:34 AM | #40 |
Join Date: Jul 2010
Location: Richmond, VA
|
Re: Boosters I'd like to see
I wonder about a Munchkin set that is all Military themed
"A Few Good Munchkins" Classes could represent various service branches There should be an expansion for "The good, The bad, and the Munchkin." maybe "Magnificent Munchkins" or "Support your local Munchkin" |
Tags |
boosters, suggestions |
Thread Tools | |
Display Modes | |
|
|