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Old 05-16-2018, 01:48 PM   #1
GWJ
 
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Default Trading Attacks for feints

Can I trade just All-Out Attacks for feints, or also regular Attacks and Move and Attacks?
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Old 05-16-2018, 01:52 PM   #2
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Default Re: Trading Attacks for feints

While I would permit a Committed Feint and Defensive Feint, I'm not seeing a benefit from an All-Out Feint that lowers your own defenses completely.
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Old 05-16-2018, 03:24 PM   #3
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Default Re: Trading Attacks for feints

I'm asking because of Martial Arts p.97.
There are examples only for All-Out Attack, and I don't see in books anything suggesting that trading feint for an attack in other maneuver is legal.
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Old 05-16-2018, 04:26 PM   #4
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Default Re: Trading Attacks for feints

Ah, right; I misunderstood. You're thinking of the All-Out Attack (Feint) option being a variation of All-Out Attack (Double) with one of the attacks replaced with a Feint.

I believe Kromm has stated that a Feint is a special type of "attack"; the standard Feint maneuver substitutes for the standard Attack maneuver and that if you have Extra Attack you can use any of them as a Feint (presumably the first one but nothing stops you from using a Feint as the last attack to get a better shot at the start of the next round).

As I stated, I'd also permit it for Committed and Defensive Attacks, producing Committed Feints and Defensive Feints. Not entirely RAW-legal, but it probably doesn't break anything.

As for a Move-and-Feint... it might suffice, but I'm not entirely sure.
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Old 05-16-2018, 05:03 PM   #5
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Default Re: Trading Attacks for feints

I found answer. MA p. 127

Quote:
A fighter can trade melee attacks for feints (see Feint,
p. B365) on a one-for-one basis. Modifiers for maneuvers and
attack options do affect skill for this purpose; e.g., a feint during a Rapid Strike is at -6. A warrior can use Move and Attack
to “Move and Feint,” but at -4 and with a skill limit of 9, it’s
self-defeating.
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