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Old 05-16-2018, 11:12 PM   #11
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Strategic and Tactical Uses of Energy Accumulating Path Ritual Magic

I do not know if it is that useful to have aware guards, even if they cannot move, as they can identify you later. I think that it would be better to use Slumber to disable the guards or Obscurity to mask your presence. With the above assumptions, a group of five characters could by given a +14 to their relevant skills for twelve hours without difficulty. Even at a default, a DX 10 and IQ 10 character would have an effective Camouflage 20, Stealth 19, etc for twelve hours.

Last edited by AlexanderHowl; 05-16-2018 at 11:16 PM.
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Old 05-17-2018, 12:56 PM   #12
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Strategic and Tactical Uses of Energy Accumulating Path Ritual Magic

We will now look at Guise and Obscurity, which are both important rituals of subterfuge, and we will use the previous assumptions. Just for reference, Guise has an energy cost of 4 while Obscurity has an energy cost of 6 (+1 for every +1/-1 modifier).

Guise possesses great utility on the strategic and tactical side of things. Used strategically, mages may disguise friendly units as groups of animals (using conditional modifiers to make friendly units immune to the effect). Used tactically, mages may disguise friendly units as enemy units (once again, using conditional modifiers to make friendly units immune to the effect). While it is less effective on larger groups, it is perfect for squads of scouts, and even allows larger groups to hide their numbers by masking effected members as additional beasts of burden. Guise can also be used strategically to disguise military bases as ruins or swamps.

Obscurity possesses tactical utility, but we will instead examine the strategic utility since we discussed the primary tactical use in a previous post. The strategic utility comes from denying enemy spies and enemy units knowledge about specific locations. For example, a mage could use the 21 remaining energy points from our assumptions to give enemies a -6 to skill to discover a small camp (radius 20 meters) for a year. Since the average human only has a Per 10, that means that an enemy unit will only have a 2% chance of discovering the camp unless they literally walk into it. Even scouting units will only have a 10% chance of discovering the camp (assuming Per 12).

The combination of Guise and Obscurity on the strategic level makes them particularly powerful. Obscurity would prevent enemies from finding structure in the first place while Guise would disguise the nature of the structure if it is discovered. Invading units would pass by a swamp and find themselves ambushed by defending units who seemed to appear out of nowhere.
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Old 05-18-2018, 08:20 PM   #13
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Strategic and Tactical Uses of Energy Accumulating Path Ritual Magic

Let us take a look at the ritual of Read Memories (12 energy points). Using the previous assumptions, a mage would have 15 energy points for the purpose of using Read Memories. Mages are capable of targeting enemy commanders 100 miles away for 6 energy points and access their memories for one hour for 4 energy points, leaving 5 energy points for any form of resistant.

Read Memories possesses strategic benefits because it allows mages to access the memories of enemy commanders without their knowledge, meaning that they can determine the plans of the enemy days or weeks before a battle, allowing friendly armies to deploy appropriately. Unless the enemy commander possesses a high Will (14+), they will likely not resist or be aware of the intrusion because the Effectiveness is of the mage is 18 (effective 16 because of the rule of 16). Even if the enemy commander possesses a high Will, the mage can target other officers who might be aware of the plans of the enemy commander.
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