05-15-2018, 12:04 AM | #11 |
Join Date: Feb 2011
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Re: Alternate history transport
At some point in the history of Rome, the cultists of Poseidon are granted a boon; so long as they worship him, they may build canals that flow uphill and down with ease. They also may move ships at sea with equal speed.
This allows the Roman Empire to remain united, to transport goods far faster, and all around be more stable. No other magic nor divinities challenge Poseidon, and within a century he's become the chief god of the pantheon. Iesu, his demigodly son and patron of forgiveness, is a moderately important figure in time. The Roman empire, meanwhile, expands throughout Europe, building canals that crisscross the continent. Elsewhere, religions are in turmoil, frantically seeking a way to prove the Romans to be somehow duplicitous, or perhaps in league with demons... |
05-15-2018, 02:12 AM | #12 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Alternate history transport
Many nations took to canal building. But they are extremely labour intensive because there are not mechanical shovels or other earth moving gear.
Bristol Harbour was once a tidal port that existed on a Severn estuary that has one of the largest tidal ranges in Europe. At the beginning of the 19th century there were attempts to modernise this harbour into a 'floating harbour' that would require a diversionary canal for one of the river confluences. This was at a cost in today's money of £23,358,637. The eventual alternative was the railways. For many European countries this was the cheaper alternative. Canal building was big but by the mid 19th Century they were being superseded by the railways. By the 20th Century the Canals were falling into disrepair. The resource that Canals bring is probably not very well used in RPGs. Maybe because of an 'American' focus but it certainly has a lot going on around the Canals. Coupled with their tow paths, locks, horses etc. |
05-16-2018, 01:33 AM | #13 |
Join Date: Feb 2011
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Re: Alternate history transport
Possibly give some very early Chinese alchemists an idea for crappy gunpowder. It's a forceful bang, but it's not even remotely space efficient and it's not very predictable.
It IS acceptable as a mining explosive for making canalbeds, though. Let that stuff get exported and traded around about 100 BCE, and add a heavy dose of inertia to keep history on track, and there you go. |
05-16-2018, 04:49 PM | #14 | |
Join Date: Dec 2012
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Re: Alternate history transport
Quote:
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05-18-2018, 11:35 PM | #15 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Alternate history transport
Quote:
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05-19-2018, 01:40 PM | #16 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Alternate history transport
Quote:
You have to burrow through unreasonably hot and high-pressure sections below the Earth's mantle if you're going any distance. (And if you're not, a surface train is certainly cheaper.) At lower TLs, you also need to worry about motive power.
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05-19-2018, 01:58 PM | #17 | |
Join Date: Aug 2004
Location: U.K.
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Re: Alternate history transport
Quote:
Incidentally, I gather that one important technology involved in Steam Age canals was clay lining for the beds. The Canal du Midi apparently fudges round that because the trees that grow alongside it shed leave that rot down to a somewhat waterproof mulch, but it’s one more thing to develop most times.
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05-19-2018, 03:45 PM | #18 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Alternate history transport
It's important to distinguish between the different types of canals. The classical British industrial canals simply aren't deep enough for the builders to hit bedrock: they're usually only about 5' deep. So explosive aren't much use in building them at TL5.
Ship canals, intended to bring ocean-going ships into cities, are much deeper, and removing bedrock is a normal part of building them. Blasting may well be useful.
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05-19-2018, 05:48 PM | #19 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Alternate history transport
Speaking of Navvys
Quote:
http://www.victorianweb.org/history/...ullivan/7.html Edit, on a side note I have worked on a farm were they used explosives to make drains and clear dams.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 05-19-2018 at 09:31 PM. |
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05-19-2018, 07:23 PM | #20 |
Join Date: Feb 2016
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Re: Alternate history transport
Twenty tons is not that difficult if you are careful (I had to participate in resupplies where we moved more than that in a few hours when I was in the Navy). The key thing is to limit the individual loads to around 20 lbs. If you assume that it takes four seconds to receive from the person to your right and give to the person to your left, you can move 18,000 lbs in an hour without an trouble. Over four hours, assuming two 30 minute breaks between three one hour sections of work, you can move 54,000 lbs before lunch.
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Tags |
canals, transportation |
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