03-25-2013, 07:34 PM | #101 | |
Join Date: Aug 2004
Location: Louisville, Ky
|
Re: Lord of the Rings Elven Racial Template
Quote:
|
|
03-25-2013, 07:51 PM | #102 | |
Banned
Join Date: Aug 2004
|
Re: Lord of the Rings Elven Racial Template
Quote:
All crippling injuries are temporary. Dismemberment is still permanent. Prerequisite: HT (+ rapid healing bonus) 16+ |
|
03-27-2013, 09:50 AM | #103 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Re: Lord of the Rings Elven Racial Template
Edit: Ah, I see "all crippling injuries are temporary" is an effect you're giving to the perk. I misunderstood.
The Rapid Healing bonus to such rolls won't make failure impossible, so that is still an advantage. You think a perk? I was not going to say they can't be lasting. I note that Rapid Healing does not make the recovery of lasting crippling injuries faster, though. Maybe that would be a Regeneration (Very Slow) thing at 5 pts? Or roll it into the perk? I'm thinking subtract 2 months from total duration of any lasting crippling injury, down to a minimum of 1 month. Complete Healing [1] Crippling injuries are never permanent. On a critical failure on your HT roll to recover, the injury is lasting. On an ordinary failure, the injury is lasting, but divide recovery time by 2. Dismemberment is still permanent. Injuries cause no scars unless they are unusually bad (poisoned, HP/5 or more in one blow, inflicted by an Úmaia, dismemberment or lost piece of flesh, extremely ragged, or designed to cause a scar) Prerequisite: HT 13+. (physical, exotic)
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 03-27-2013 at 12:29 PM. |
03-27-2013, 11:06 AM | #104 | ||
Banned
Join Date: Aug 2004
|
Re: Lord of the Rings Elven Racial Template
Quote:
Success: Crippling is temporary (Heals when HP do). Failure: Crippling is lasting (Heals 1d6 months). Critical Failure: Crippling is permanent. With an effective HT of 16 (HT 16, HT 11+Rapid Healing, HT 14+Very Fit, etc...) 16 or less: Crippling is temporary (Heals when HP do). 17: Crippling is lasting (Heals 1d6 months). 18: Crippling is permanent. With the perk you can assume automatic success meaning all Crippling injuries are temporary. Dismemberment is still permanent. Alternatively, take the "Extra Option" perk, and use the no "No Permanent Crippling" rules from supers: Quote:
Perk: Limited Regrowth Prerequisite: Effective HT of 16 for healing (HT 16, HT 11+Rapid Healing, HT 14+Very Fit, etc...) You heal amazingly well, Body parts must be separated from you from you to not heal perfectly (You can not regrow lost body parts). 1. Permanent Crippling now lasts (1d-3*, minimum 1) months, and lasting Crippling now lasts (1d-3*, minimum 1) weeks. (effectively your natural healing is as good as treatment from a physician and surgery). This includes HT lost after recovering from mortal wounds. *Not cumulative with being treated by a physician. 2. Any attempt at Bone-setting on you (Bio-tech page 131, Low tech companion 1 page 25) will automatically Critically Succeed. 3. Scars (including a roll of 12-13 on the Critical Head Blow Table) only last until you are fully healed, at which point they disappear. 4. If you have Very Rapid Healing or Regeneration the duration of failure and critical failure when recovering from Crippling injuries is reduced; find the normal recovery time in days and divide by 2 if you have Very Rapid Healing or 3 if you have Regeneration: Slow; read “days” as “hours,” “minutes,” or “seconds” if Regeneration: Regular, Fast, or Very Fast; or use the Very Fast time divided by 10 if Regeneration: Extreme. 5. When recovering from surgery, Lost ST and DX are fully recovered when HP are fully recovered. 6. When reattaching your (or parts cloned from you) severed body parts to you, this negates the -3 penalty. Dismemberment is still permanent without surgery. 7. Crushing, impaling, piercing, and tight-beam burning attacks must inflict 4 X the normal crippling threshold amount to sever the body part. (See High-Tech page 162) |
||
03-27-2013, 12:30 PM | #105 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Re: Lord of the Rings Elven Racial Template
I think I'll combine half of the supers perk with half of "never gets scars". (I edited it into post 103) They still can be crippled or scarred without dismemberment, it's just very rare.
Your last perk is so complicated... I don't think I could use that, unfortunately.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
Tags |
lotr, racial template |
Thread Tools | |
Display Modes | |
|
|