03-07-2020, 06:43 PM | #11 |
Join Date: Mar 2020
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Re: 3/DX check to cast any spell?
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03-07-2020, 08:37 PM | #12 |
Join Date: Mar 2020
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Re: 3/DX check to cast any spell?
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03-25-2020, 01:47 PM | #13 | |
Join Date: Sep 2005
Location: Arizona
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Re: 3/DX check to cast any spell?
Quote:
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So you've got the tiger by the tail. Now what? |
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03-25-2020, 09:38 PM | #14 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: 3/DX check to cast any spell?
Note that an iron sword that is also a Lightning Rod is:
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-HJC |
04-04-2020, 07:44 AM | #15 |
Join Date: Jul 2019
Location: Cali
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Re: 3/DX check to cast any spell?
Although the "3 summoned wolves appear, instead of 1 sounds incredibly entertaining for a campaign surprise, be careful with such interpretations of a critical success roll. I would probably extend spell duration by 50% or something, if...anything.
And take note of Cobbs silly statement, how many characters can even START with a ST of 6 ? and then.... how many would live past their first wolf bite? wizards with a high DX in leather armore tend to live longer in the early days... jus' sayin' not everybody needs fireball on day one. |
04-04-2020, 03:56 PM | #17 | |
Join Date: May 2015
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Re: 3/DX check to cast any spell?
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Or any attack by anything, especially if they'd used some ST to cast a spell themselves first. |
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