06-05-2018, 07:21 AM | #121 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Multiplayer Fridays
If we don't do it, who will? We are willing to take a few hits to get it sorted out for everyone else. Without working multiplayer, this game will never get anywhere. :-(
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GranitePenguin Ogre Line Editor |
06-05-2018, 08:35 AM | #122 |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Multiplayer Fridays
Thanks for all of this information GranitePenguin and Selenite - this game has clearly desynced, so all of the odd behaviour you've seen later in the game is a result of this. These, in a way, aren't bugs, as you wouldn't see them without the desync.
What I'm trying to work out is where the desync occurred, as if we can eliminate this, you shouldn't see any of the odd behaviour that followed. You mentioned Overruns occurring in this game. Was it before or after these Overrun attacks you began noticing the issues with disabled units (or further, were these disabled units left over from an Overrun attack)? This might help in tracking it down. Thanks as always! |
06-05-2018, 10:03 AM | #123 |
Join Date: Jan 2005
Location: Minnesota
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Re: Multiplayer Fridays
It's mostly fun. My end looked clean until the very end. And it beats beating up on the AI again ("Let's leave four armor units sitting in the back row and see if I can beat the Mk III.")
Jake, the only overrun initiated by the attacker was toward the end one turn before the main GEV force exited. 6-8 GEVs overran two infantry. The INF combined their fire on a single GEV, not optimum. The disables GP saw were all earlier than that. |
06-05-2018, 10:40 AM | #124 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Multiplayer Fridays
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Jake, The desync happened (for me, anyway) around turn 4. Without a full replay of the game, I can't say exactly when, but it was _very_ early in the game for me. What was really odd is _every_ attack I did that resulted in a Disabled GEV, left it disabled (visually) for the rest of the game on my side.
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GranitePenguin Ogre Line Editor |
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06-09-2018, 11:50 AM | #125 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Multiplayer Fridays
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Thanks again for you, and everyone's else's support and patience. Tomas |
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06-09-2018, 12:58 PM | #126 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Multiplayer Fridays
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GranitePenguin Ogre Line Editor |
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06-10-2018, 12:45 PM | #127 |
Join Date: Jan 2005
Location: Minnesota
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Re: Multiplayer Fridays
Thanks for the update. I appreciate the work you're putting into this.
And if the problem is too hard to track down I'd be happy with a workaround such as restarting the program after each turn. |
06-10-2018, 12:47 PM | #128 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Multiplayer Fridays
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If this is not the issue, then these sort of turns will still appear. If it is, then this should catch it. For now we've 'banked' the other fixes we'd been working on into a Beta (password 9UtpzAM9RVKakE52) if anyone wants to check it out. Would suggest not starting any new MP games with this as we're going to change the MP structure in it. 1.5.15.0 Multiplayer:
Another update tomorrow and we'll move these into the main branch, assuming things go to plan! Thanks :)
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