10-16-2017, 07:32 PM | #1 |
Join Date: Oct 2017
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Tedious Treads
I'd like to see some improvements on how treads are targeted.
An annoyance with targeting treads is that if I commit shots to the tread attack they are used up even if the treads are destroyed by earlier rolls. Example: an Ogre I need to stop has 25 tread left and I have 57 points of firepower to do it. There is already A LOT of clicking in this game, so just target it all at the treads and let the rolling begin. If I get lucky, I kill the treads off and sometimes watch a bunch of attacks continue to go after the now none existent treads. Tread attacks are always going to be 1:1. I shouldn't have break the attacks down to small batches to prevent overkill. Once the treads are done for the remain rolls should be freed back up to use elsewhere. I’d rather not have to micromanage tread attacks. If my primary goal is to immobilize and Ogre, I’d like to be able to just have everything attack the treads until they are destroyed and then have the option to do something else (eg target AP) with leftover firepower. Currently, I’ve found that I need to keep the attacks small enough that I won’t overkill the treads and waste firepower making for many extra clicks and a slower game. Last edited by Steel Lemming; 10-16-2017 at 09:09 PM. |
10-16-2017, 08:07 PM | #2 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tedious Treads
Quote:
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-16-2017, 09:30 PM | #3 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Tedious Treads
Quote:
Where I see this might still be an issue, however, is during overruns. It looks like the mechanism doesn't work the same way in overruns.
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GranitePenguin Ogre Line Editor Last edited by GranitePenguin; 10-16-2017 at 09:35 PM. |
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10-16-2017, 09:31 PM | #4 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Tedious Treads
Quote:
Yeah, I stumbled across this by accident. It's really handy. I have a screenshot of it in action
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GranitePenguin Ogre Line Editor |
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10-17-2017, 07:40 AM | #5 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tedious Treads
Details, details :)
Seriously, this is useful to know. Hey Jake - maybe you can put together a FAQ with things like this pending an actual documentation release?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-17-2017, 08:25 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Tedious Treads
It says this in-game. Whenever you target treads the text in the firing dialog box says the game always takes all tread attacks as individual attacks.
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10-17-2017, 11:43 PM | #7 |
Join Date: Jul 2008
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Re: Tedious Treads
That accurate text being one of the things added since release.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
10-17-2017, 11:59 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Tedious Treads
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10-18-2017, 12:32 AM | #9 |
Join Date: Jul 2008
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Re: Tedious Treads
I can't speak for beta, but at release the text described a massed attack on treads as if it was a single attack at the aggregate value...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
10-18-2017, 08:07 AM | #10 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tedious Treads
I would suggest that for someone who isn't a long-time Ogre player, this might immediately make sense. But for someone who's played a long time, the implication to me is that you can only attack treads with one unit at a time. I'll email Auroch with a suggestion that they clarify the statement to make it clear that you can select multiple attackers and it will roll them all in series...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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