Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-27-2015, 07:11 AM   #21
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Boxing vs. Sport (Boxing)

Quote:
Originally Posted by malloyd View Post
The way I've been doing it lately is to call each Art or Sport form a Unique Technique of the combat skill, defaulting to combat skill and with no cap. So no points, you can't do it at all (you just lose any contests on your bad form), 1 point (the Unique Technique), roll against your skill, each further point gets you a +1, which is enough cheaper than increasing actual combat skill it actually has encouraged a few players to invest a small number of points. Not very many, but still more than I was ever going to see otherwise.
I'd personally do it more like PK suggests on the MyGURPS page: combat, sport, and art are separate skills, but you can buy off the -3 penalty for crossing skills as an average technique. If you think that's too expensive replace it with a perk to eliminate the -3 penalty, like Off-Hand Weapon Training does.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Reply

Tags
combat, martial arts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:38 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.